O2A2 is ostensibly about efficiency, but that never really bears out in most projects. Cupid's Kiss is very, very tight and still offers some player choice that feels reactive, AND its tempo matches the ebb and flow of the story being told — something you'd be hard-pressed to pull off in 1,000 words. O2A2 devs, pick this apart if you want to actually wrap your head around what brilliance O2A2's restrictions can bear.
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Cupid's Kiss: a short, romance comedy's itch.io pageIs this your first time participating in an O2A2 VN Jam?
No
Was this the first Visual Novel you've created or worked on?
No
Where did you initially hear about the jam?
Twitter
What game engine did you use to create your entry?
Ren'Py
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