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A jam submission

TreeGenView game page

Procedurally generated trees based on polygon triangulation, recursion, and backtracking.
Submitted by Anirudh — 3 hours, 28 minutes before the deadline
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TreeGen's itch.io page

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Comments

Jam Host

What did this game do well?


You developed a really cool algorithm to generate a 3D tree in Unity. I really appreciate how you combine all of these parameters together and produce a pretty nice-looking tree from scratch. Very creative how the game used PCG for generating gmae. It visualizes the concpet vey well. Not gonna lie to you I vastly underestimated how fun this toy is. Its fun in its own way to make the best/worst/most weird trees I can, and the ambience is very nice as well. Just enough to not feel empty but not enough to distract from the actual tree generation. Its neat to just make trees. It has multiple factors of the tree that can be manipulated which was really fun. Even with the same values we get a different tree each time it is generated. It was a fun toy to play with. I really liked this game! It was very simple, but I think that worked to its favor. I think all the options that can lead to more interesting trees was great and I think the ability to move the camera around to view the tree at different angles was good. The game itself was more of a toy or ‘experiment’ which I found interesting and fun to play with. The game provided a good selection of options for the player to adjust like tree base, trunk thickness, leaf size, and more. This allowed for a long and varied amount of exploration that didn’t get stale too quickly. The environment and UI is simple and clear to understand and see how the player’s choices affect the tree generation. I also liked how the game had base and limited values which showed developer testing to still produce good generated trees. The tree generation was really well done. I liked how each generation of the tree looked different and worthy of being an asset in a game.

What could this game have done better?


It would be nice to indicate how you are going to use this generator. Like how long does it take to generate such a tree? Could it be used to generate a forest in a large map in real time? I think changing the tree visual in different seasons would be interesting There’s not really a lot of substance here, in that there’s no goal or no fun to be had outside of making trees and seeing what they look like. You could easily make some kind of scoring algorithm with different variations so there’s some kind of goal, but I don’t think that’s what the game needs. What I think could be fun is if you gave the trees collision, scaled up the model by a lot, and had the player traverse through the inside of the tree and try to get to the top. There were times when the screen bugged and I couldnt see the tree at all. It felt like my position changed drastically and I went out of scope. I think this game could have been improved with some preset fixed camera angles you could select from, since it was a bit annoying manuevering the camera as the controls for that felt a bit unresponsive. The game could have implemented more game-like features involving these generated trees like a way to obtain points or reach a specific goal. Maybe utilizing different tree structures or attributes for different scenarios. I think for what the game was trying to accomplish, it did really well. However, I would like to see more interaction with the tree. Maybe adding a playground area where you can build a forest with the trees that you generate.