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A jam submission

Touhou ChronoBounceView game page

Submitted by Aqours! (@AqoursBaelz), luppp, GameDevelopment123 — 4 hours, 36 minutes before the deadline
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Touhou ChronoBounce's itch.io page

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Comments

Jam Host

What did this game do well?


Cute arts. I really liked a mini-map. Lots of items and dynamics were available to explore! I liked the overall game. There were many things in the game I kept finding. Like how I can repel the bullets by a melee attack, ricocheting enemies by attacking them etc. I really liked the minimap letting me see what comes ahead. I think the game feel for this game was great. The minimap was an amazing addition and the mechanics and look and response for attacking was also really really nice. Overall I think this game was really good. It’s touhou! Like the theme lol; I like the design that the enemies could be pushed by the shoot and they’ll hit each other if crushed; the small map at top left can hint the player where they are and can improve game feel Interesting bullet hell aspects, procedural generation I like the bullet hell. Big fan of them, and this one was pretty well implemented the aesthetic is very nice and the room generation is well done. I think the game has nice gameplay. The melee and range option with the stamina offers nice depth. The procedurally generated content is very neat and organized. It doesn’t appear random at all, but instead was generated with a goal. The minimap was also a nice touch.

What could this game have done better?


I think using spacebar and mouse for attack is a bit too much The only thing that was bothering me was the camera movement when going from one room to another. I had some difficulty when I went into a room and an enemy was nearby and I moved away. I think the movement could have been slightly faster, as the player felt a bit sluggish at times. I would also make it so that the screen turned red for less time when taking damage, as it was a bit difficult to make things out afterwards for a bit. the battle is somehow too easy; No rewards for defeating the enemies Aggravation of enemies upon hit should be a thing The meters are cool and bold, I would like to see more things like different projectiles. I think the different rooms weren’t really that different. Rooms would appear very similar with very minimal differences. The enemy count also felt really low. I think higher enemy count would improve the overall experience, as right now I spent more time running around than fighting.

i’m matt, and this is my favorite game on the citadel

Good gamefeel, fantastic sound effects, really fun gameplay, love to see all the guys just bounce on each other up and down. Having more enemies would make the game both more satisfying and more difficult (a good thing).

I think this is final game material.

Fantastic game.