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A jam submission

ShadowWarriorsView game page

Submitted by VisualComplex, spearmintorbit, oldskoolsarah — 1 hour, 38 minutes before the deadline
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ShadowWarriors's itch.io page

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Comments

Jam Host

What did this game do well?


Shadow warriors is a great example of a platformer that feels like a coop. Having the shadow follow you around is pretty cool because now you have to focus on utilizing them. The third game is Time Rewind. Time rewind is a fantastic game with a very intuitive game mechanic. Using the ‘other’ player as a method of travel and assistance is great. I think it’s a very fun idea. I liked the companion in the game and the theme music in the main menu. The mechanics were not too difficult to learn and use. Level one does a pretty good job teaching the mechanics through the gameplay, except for the dash. I like how the double jump is taught by making a platform too high to reach with a normal jump. The writing for the conversations between you and your partner is also pretty good. Quite a good game, and the decision to have a companion follow the player around as a narrator for novice instruction in the first level is a brilliant one, as the player can quickly get up to speed on how to do it and not get bored. Amazing player control and game feel. All the character abilities seem to be well designed and cohesive to the style. It’s very stylish and I like the idea of having a companion that follows you and uses dialogue/story as a means of teaching you the game.

What could this game have done better?


The shadow was a bit unoptimized and it was hard to see the characters considering the environment. I did have trouble with the main level when cloning the player. The physics for each clone made the level more difficult for me. There were a few bugs while playing the game, the biggest of which was that I couldn’t see the health or stamina bars in the second level. Sometimes animations would get stuck and I would be repeating the same animation till I started moving. Sometimes after I die the companion is no longer there and when I didn’t die the companion got stuck in a place and wasn’t able to follow me. I’m not a big fan of the shuriken sound in the game. On another note, I wasn’t able to play the game on chrome and had to use a different browser. Maybe that caused a few issues. The sprite animations look a little janky. I think maybe the center of the sprites aren’t set up properly? The UI for level 2 also seemed to disappear, which made it really hard to know if I had kunais available or not. I think you also could have done a better job teaching the dash. I think that the large jump with ground at the bottom is supposed to do that, but it isn’t long enough and I easily cleared it with a double jump. The handling feels a bit floaty, and I think the difficulty could be made a bit lower Maybe the death penalty can be lighter by having checkpoints at levels. I think the game is a tad too zoomed in. It’s hard to tell what’s ahead of me because of the camera. I think the levels are good at teaching you the basics but are not very interesting when it’s time to actually implement what you’ve just learned. It may also be good to increase the size of the dialogue text.