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A jam submission

The Mythology of ColorView game page

Play as a creature trapped in the depths of a colorful hell.
Submitted by liburd, GALOE, jlaf01 — 5 hours, 7 minutes before the deadline
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The Mythology of Color's itch.io page

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Comments

Jam Host

What did this game do well?


Interesting mechanism Nice idea to use colors to differentiate enemies and items. The action of the character is smooth. I thought that changing the color of the player was such a unique idea. It was a fun, classic platformer that I was able to puzzle solve with using the colors. The visual design is clear, and since its a platformer, the controls for movement are pretty intuitive. The sprites look nice, and the indicator at the bottom left for what color you are is pretty helpful. the core mechanics is intriguing. There’s a lot of room to explore on changing colors. The game has good sound choices, and game feel elements. The idea of making it 4 colors and for the player to match the colors was a good concept. Falling platforms and traps were a good addition. Cool platform design. The mechanic of changing color feels very new. The tutorial level lacks some fun element. I like the idea of having to switch colors, and think that level design was pretty strong in the beginning. It guides you to the right and shows you the path that you need to take to progress. It’s visually interesting and the heart is there.

What could this game have done better?


Clearer tutorial and better design for the platform Need more guidance for players to switch between different colors to pick up an item or attack an enemy. The character can be more recognizable so that players will not confuse the character with enemies. When collecting objects I wasn’t sure what I got because there is no inventory. I also found that I couldn’t destroy certain objects even when I was the same color for some reason. Besides color changing, I found that it wasn’t very unique mechanic-wise which could have been done better. Maybe certain colors could be unlocked or different colors could generate different colored weapons for different enemies. There doesn’t seem to actually be a reason to use the color change mechanic. It says that you can only interact with things of the same color but the collectibles didn’t seem to matter and attacking didn’t seem functional. Maybe if the platforms themselves were colored or if there were walls I could only pass when I was the right color, I would feel more of a need to use it. Also the colors in the bottom left are not in the same order as the colors you swap to for 1, 2, 3 and 4, which is very confusing. Too many bugs and bad level design make this game very frustrating. Many platforms are meaningless. Though the idea of 4 colors was good, I didn’t understand the point of it in-game, as in the purpose it served for the gameplay itself. Sometimes matching the player color didn’t matter, as it didn’t destroy the objects. I was told that ‘E’ will be used for attack, but I couldn’t figure out why E wasn’t working.The level design called for more polished movement, as I found myself unable to jump multiple times due to collision detection and object layering. Sometimes I was on top of the enemy and the enemy constantly moved wherever I moved. And since I couldn’t jump from on top of the enemy, I fell down all the way and had to restart. The movement otherwise could have been a bit more polished in general, as it wasn’t easy to jump around freely. The fact that the ‘falling’ platforms never regenerate means that I can never cross that path again, so it would have been better for it for the platform to be restored after a short while. Due to the jumping mechanism and movement, the player would many a time hit a platform above while jumping on the current platform which caused problems in maneuvering smoothly, also causing the player to fall down. It would have been a lot better had the falling of the player be dependent on the player’s skill rather than platform placements and movement mechanics. Instead of throwing a big text box of what the player can do maybe change the level design that leads the player to learn the game. The controls are clunky and there are bugs that need to be ironed out. I think a variable jump (jump higher if you hit the jump button longer) would be fantastic. More movement options, like a double jump, or a dash even, would make the movement feel smoother.