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A jam submission

BombermanView game page

Submitted by roland2099 — 3 hours, 21 minutes before the deadline
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Bomberman's itch.io page

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Comments

Jam Host

What did this game do well?


This was a really cool way to make a clone of a game and it looks very cohesive as well. The original Bomberman is simple, yet fun and I think this was accurately duplicated. The animations are great for feedback to know when to backup and the controls are easy to use in comparison to the goal of the game. I really enjoyed the premise of the game. It’s a fun game and the two player is really neat! Using the AI to generate the maps for bombing was really clever and must have been challenging to implement. I mean, its Bomberman. You did a good job recreating a lot of the core mechanics, and I’d imagine it’d be fun to play with 2 people. Nothing feels unfair and the hit/hurtboxes feel appropriate. Controls also make a lot of sense and feel responsive as well. Animations are also really well implemented, for moving, explosions, breaking walls, and everything else. Really fun game and interesting use of generative AI to generate a map. Very good Bomberman recreation and the use of Ai to generate the maps is intuitive VERY FUN! The game was very entertaining. I think it was really creative to use AI to generate the map The game is basically classic Bomberman. It captures the original game nicely and I enjoyed playing it, reminded me of playing this with friends back in the day. The mechanics work nicely and the power ups are very Bomberman. I liked the use of AI to generate the levels, creating a unique pattern each time playing adds nice depth to the game. The core game mechanics is classic and fun. The upgrade item at first doesn’t make sense but i can quickly pick it up. Nice simple gameplay

What could this game have done better?


Instead of making an exact close I wish the game had some unique element that made it yours. Bomberman is really fun, but I’m sure that even with AI generation you can also prompt it to provide ideas to I didn’t understand the purpose of the items in blue that you can collect. Are they supposed to boost your stamina or immune you from bomb blasts? I wasn’t sure. I found the bomb keys to be bit involved. One button for the bomb release would have been sufficient. Perhaps add a button to go back to the start screen? After I played the manually built map I wanted to play the AI level but needed to refresh the browser and restart the game. Sound effects would do a lot for this game. It would make the bombs feel more powerful, make dying more of an ‘oh crap’ moment, and make getting powerups feel better. A win screen would also be great, showing who wins instead of booting immediately back to the title screen. I’m personally also not a fan of how you can just push bombs so you can’t accidentally trap yourself like in the original games, but I recognize that that’s a personal opinion. It seems like right shift didnt work for me when controlling the 2nd player. Setting some restrictions for the AI so the map does not generate tiles beyond a certain scope. Or create structures that make the game impossible. I think the sound effects will make the game more lively I think the game could have improved with more game feel. The game does feel stale without any music of effects. I would also like to see an AI generated level that is larger because smaller levels aren’t as fun as larger ones since it’s easy to eliminate the other player really quickly. Lack of game feel is a big down point, and the AI gened level to be restricted to a few patterns, it would be more fun if we would have more Not a clear end goal