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A jam submission

AsteroidsView game page

Submitted by ac8736, Awesome Aasim, Zixuan — 15 hours, 5 minutes before the deadline
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Asteroids's itch.io page

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Comments

Jam Host

What did this game do well?


Really good in combining game feel to the mechanism. Like the invicible skill a lot. Overall really fun to play. This game looks very appealing. It has a very attention grabbing game feel to it that I like. The mechanics are well implemented and the movement is smooth. I like this game. Its pretty fun to play. Learning to aim without moving feels good, invincibility feels good to use, and all the game feel toggles definitely matter. The game feels much worse without them, which is a good thing. The explosion effect on asteroids is nice but doesn’t distract from the game. The little slow motion death effect is also very nice. Assigning each toggle to hotkey is also very smart since the game is controlled by mouse. This game is pretty well done! Especially on the art, the various effects and textures look great, and the skill design is fantastic! the game is fun, I like playing this type of game, movement is smooth and can feel the hits The game has a variety of game fell elements. The elements are impactful to the game and improve the overall experience of playing it. The art design of the game is beautiful and takes inspiration from arcade games.

Most of all, the game is fun to play. It has simple game mechanics but the gameplay loop of chasing a new high score is fun and satisfying. The visuals are amazing with intuitive controls. The UI is very clear and useful. The various options to affect game-feel / effects are quite effective and it is fun to play around and see how different toggles affect gameplay. I really enjoy the camera shake and the particles. It makes you feel like every action has an effect.

What could this game have done better?


It is tired to shoot manually all the time. Switch it to automatical shooting or add some restriction in shooting. Also it’s more intutive if the left click is shooting and space bar is the invicible skill. Adding more difficulty overtime might be better. The game does lack the certain oomph factor that would make me want to play it for a long time. The challenge is cool but I feel like I hit a threshold after a while. The toggles take up too much of the screen. And are a little distracting especially since asteroids and the player can still be in that area. I also noticed asteroids spawning on screen, which took me out of it a bit. I think there should also be some kind of cue for how much longer you have until invincibility is back or when its about to run out. Maybe with the blue bar on the top right you use for showing when its available? I think more could have been done with enemy variety and feedback from hits, the controls are already very good for the characters and feedback from the enemies is just as important. probably let the rock explosive right away when the missile hits on it, currently it fall back a little then explosive. And maybe add a blink when the shield is about to disapper Although the game tells the player the controls they feel a little unintuitive. This is because the player follows the mouse so I naturally expected mouse click to be the shoot button and space bar to be the special power button but it is the other way around.

It would be good if you could see the power bar visually recharge instead of just disappearing and reappearing. The game could have he toggle options into a menu to provide a cleaner environment and have more variety of enemies. Doesn’t really feel like I’m floating in space.