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A jam submission

Dragon LoreView game page

Submitted by catalmuete, oldskoolsarah — 16 hours, 36 seconds before the deadline
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Dragon Lore's itch.io page

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Comments

Jam Host

What did this game do well?


The game feels very well done and I felt like I was controlling an actual dragon. The sounds effects of the dragon is well made, and the gameplay itself is very fun to play. I like the animations and the story was cute and easy to follow. Health bars on enemies were a nice touch and I liked how the storytelling was mixed in with the movement so it kind of encourages me to explore to look for more story snippets. So many aspects of this game are quite polished. The UI is great, and I like the exit menu especially. The sound effects for the dragon are fitting. I appreciate that every sprite in this game is animated and picked cohesively. The effort to create a depth of field in the background is also an example of your dedication to details. I also love the intro tutorial. the art style was insaned detailed and the flow and controls were well done, it had a simple but cute narrative and posed a good difficulty for players. Oh my god it’s very beautiful and the story fits the aesthetics very well. I also love the background movement. The game has great art style. The inclusion of the parallax effect greatly to the environment of the game. The game feel elements present make it easy to understand what is happening on the screen. The instructions/narration is to the point and easy to understand and makes good use of player behaviour (adding text in the sky right after introducing flight to the player).

The gameplay is fun and makes use of typical game balancing such as a flight meter to limit arial movement. The game has a nice story. The game has a very well put together atmosphere and ‘lore’. The gameplay is fun and provides good user feedback. I enjoyed the story behind it as this game sort of feels like a prologue to a bigger game which I really like.

What could this game have done better?


I can think of a couple improvements. First is the dragon fire breath shoots too often. I was able to shoot infinitely by holding down my mouse button and it made the entire game incredibly easy. Another improvement is maybe adding a cooldown to flying or you can add aerial components to the level design. If you choose to expand on this, I think extending the story into multiple scenes would be really cool! And it invites different level designs for different scenes. It does feel that the game is a bit more of a art showcase as the it is not very challenging, which leaves space for balancing. The camera seems to be a bit too far and too high up by default, and it would be better if it prioritizes on keeping the enemies on ground in view. i think in terms of game feel, the requirements were met but the game itself doesnt scream game feel in the sense that i didnt feel like a dragon playing their game, but still amazing overall The sounds were a bit loud, and the gameplay was a bit boring to be honest, since I could just spam fireballs. The game is too short :(

The animations mess up/don’t reflect properly if multiple actions are performed together (such as moving and shooting). Some mechanics can be added to boss fights like shields or high damage attacks.

The gameplay is very suitable for platformers so having some platforming sections could be fun. The game could have expanded the camera more to provide a better user experience. Perhaps add more camera shake in intense moments, as well as scene fading to capture tender moments in the story.