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A jam submission

Legends of PixeliaView game page

Submitted by luppp, Salfiskin, spearmintorbit — 16 hours, 34 minutes before the deadline
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Legends of Pixelia's itch.io page

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Comments

Jam Host

What did this game do well?


The platformer idea is super fun! I like that you can trigger game feel effects. The jump is really fun and makes you feel like you’re in space. The animations are cool as well. The game has great animations. It’s also fun to defeat the knight after learning how to dodge his attacks and coming up with your own strategy to defeating him. The effects feel impactful, and the camera shake makes the knight hit feel HEAVY, which is good because it makes you think twice before running it down. I love the art style as well. The game does feel quite challenging, and the combat system is well thought out and interesting. I also like the choice of sprites, sound effects and music. this game also had a great artstyle and animation for spirtes and the environment, it had gravity, particle effects, and camera shake, i liked playing as the knight The game feel was AMAZING. It really felt like I was getting destroyed because of the weight of the knight’s swing.

What could this game have done better?


While the jump is fun, I think it hovers just a bit too long forcing the player to wait for the character to drop. Hitting the enemy is also not very intuitive because there is almost no feedback of when you hit them. The AI for the enemy is also almost too hard to defeat, instantly hitting you when you get near while the animation for the player takes a bit long to actually hit the enemy. One improvement to make is that the knight’s attack range far out ranges the player range. This meant that you can’t really kite the enemy as you can’t escape the knight fast enough after trying to bait an attack. If you choose to expand on this as a final project, you can definitely add more enemy types as well as more scenes and longer platforming sections. Also, pickups and/or inventory system would be really cool as well. The UI and the particle effect is sort of out of place. And sometimes it is too easy for the enemy or the player to just combo indefinitely to the opponent’s death. An invincibility frame as a comeback system might help with solving the issue. jumping was a little bit too high, and falling was too slow for a perceived knight with armor, could have had a health bar or more tiles for exploration as well but still good The jumping felt a bit weird, and also gameplay-wise, it was quite difficult to beat the knight due to his very quick swing speed.