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A jam submission

Who Killed Roger Rabbit?View game page

The retro who dunnit murder mystery you always wanted.
Submitted by luppp, oldskoolsarah, tangyubei — 50 minutes, 2 seconds before the deadline
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Who Killed Roger Rabbit?'s itch.io page

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Comments

Jam Host

What did this game do well?


The script is interesting and the art looks nice. The idea of AI generated content is pretty interesting, a rogue like detective game is really creative, the art and music fits the idea pretty good. The notebook is also a very good way to track down player achievements. It is interesting once getting the trick. And the fact that all the clues are randomly generated adds a lot of replayabilities, which is very important because it is hard to understand the game first time playing it. Wow, I didn’t even know this type of game could’ve been made. It’s very creative in incorporating whodunnit with a video game, adding a time feature to pressure the player into making smart choices. I liked how the game limited the amount of actions you could take per day. It reminded me of Persona. I also really really liked the Detective Notepad and how it kept track of the evidence you’ve acquired so you can cross reference it and figure things out. I think that was excellent. I like the UIs and interactions of this game (and the Ace Attorney reference & inspiration). The map movement is really helpful to show what places I can move too. I think this prototype has high potential to grow into a complete mystery & puzzel solving game! This game is really easy to play with the handbook. Player doesn’t have to for themselves to remember the clues and stuff. They can just focus on the fun.

What could this game have done better?


Maybe introducing a longer and more complicated case? The player guidance is not clear enough, it’s pretty easy for player to get no feedback from the narrative or the content. The idea is solid but the depth of the game is not introduced to the player smoothly, it’s pretty hard for the player to understand what’s going on in the game in the first several try outs. The tutorial is not ideal, too many words. Instead of telling the player from a third player perspective, maybe it’ll be better if directly shows the player what happend using illustrators and dialogues. Sometimes I just couldn’t find the culprit and ran out of time. There should be a way to pick a culprit outside of going to locations. I think maybe the conclusions tab in the Detective Notepad could have been left out. It might be more fun to just give the players the evidence and let them come to those conclusions on their own instead of giving it to them based on what dialogue they’ve had. It would be better if there are more instructions and hints on investigation. I am a little bit confused when I first entered the crime scene, because the investigation button says ‘nothing to be investigated here’ and I expected I could click around to explore this scene. Maybe more complicated puzzles.