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A jam submission

Astro-notView game page

Submitted by Zixuan, Anirudh — 59 minutes, 28 seconds before the deadline
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Comments

Jam Host

What did this game do well?


Fantastic design and aesthetic. The difficulty is just right and the progressive mechanic of the blocks is also very intuitive and fun. This is great. The game loop is fun and slowly gets harder over time, each new type of platform affects the gameplay just enough to be impactful but not enough to change the core controls, and the visuals genuinely look really nice. The little tutorial screen at the start is also very effective. I like that you unlock new platforms and mechanics the longer you play and that it carries over across runs. It’s very endearing and the difficulty rises as you get better. It never really feels like the game gets too hard too fast. The animations, graphics, theme, mechanics, all worked really well together. it was comparable to doodle jump but better because of how you have to keep track of the player moving back and forth and the jumping height as the platforms. It was really fun and scales the difficulty nicely with the addition of other platforms as you keep climbing the mechanics of building own platform is fun, and while getting more points able to change the platform types is cool. The UI is also cool The game mechanics are very creative and challenging in an entertaining way. It’s a cool pixel retro game. The game flow is solid and it looks very polished. The game has interesting mechanics. I like the unique take on doodle jump where you have to make your own platforms. The platforms each feel unique and different from each other when used. Interesting endless game inspired by Doodle Jump really good at the idea of different platforms and this is so amazing of this art style

What could this game have done better?


It’s hard to say. I guess the one thing I would like to see is maybe a platform that shoots the asteroids in both directions? As someone playing on trackpad without a mouse, its very hard to get anywhere in the game, and changing platform types to a specific one is nearly impossible. I think since the platform types are laid out horizontally, it’d make more sense to be able to toggle platform types with the numbers 1-4, since your left hand is already right there. That’s just a personal thing though. I also think W should have been used as the jump key instead of space. I think that it might be good to be a tad more lenient with the timing/spacing for placing down a platform. Sometimes my aim is a bit off and it turns red at the last minute, so my character ends up falling and dying. Placing the camera a bit further back so there’s a bit more time to see comets coming might also be good, because I really want to stay on the higher end of the screen but it leaves me no time to dodge comets coming from above. And if I stay right in the middle, I think that it’s a little too easy to fall behind if you mess up once. maybe the background can change as the player ascends, different music, maybe a health bar for hitting the meteors. Get confuse at the beginning of hitting it Adding background music and changing in different levels would be nice I found the key presses to be a bit confusing. I had a challenging time clicking and moving the character at a rate where I could keep playing. It created a frustrating experience playing the game and I found that I was focusing more on the key presses than playing the game. The game could slowly ramp up the difficulty instead of being very difficult from the start. Balance the platforms a bit more as the bouncy one felt significantly better than the other ones. Controls were a little hard a little confused at the beginning of the game, should teach more