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A jam submission

The Return of OrkeletonView game page

Submitted by jipinyaozi, wsl7779, liburd — 2 hours, 50 minutes before the deadline
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The Return of Orkeleton's itch.io page

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Comments

Jam Host

What did this game do well?


It reminded me of the games I’ve played before, so it was nostalgic. I liked the level up effect and the obstacles placed in between. I liked the map, there was no end to the map. Although repetitive, I liked this much better than having a box in which we can move as a map. The auto generated infinite map is well made. With the obstacles in the envrionment, it makes the game unpredictable and challenging. The game is simple and keeps you focused as more and more enemies start to pile on. It encourages you to think about how to want to position yourself to get the most value out of your knife throw since it can collateral multiple enemies. I found myself thinking of ways to line up enemies and where to position myself so I can get the most amount of kills. This game developed an expansive and unique environment for the player to explore and implemented multiple consumables to collect. The game is non-deterministic and constantly generates waves of enemies and consumables. The game also positions the camera well to allow for fast paced and strategic gameplay. I thought this game handled the randomly spawning undead very well. It reminded me a lot of Vampire Survivors. I think the gameplay of trying to outrun an ever growing horde was well done and the spawning of the enemies felt very fair. If the idea was to make the player be stuck in an endless zombie situation, then the game does well in portraying that. It has decent heuristics, sprites, and a good feeling of needing to escape the environment. PCG about map and item. I think this game is great in the sense of consistency. It certainly has great extendability to be worked into a full game given the number of systems that can be improved with more content. More items, more map randomization and more enemies types are something that I can think of.

What could this game have done better?


Without instructions or a tutorial it was confusing to figure out how everything worked. It didn’t take long for the weapons but it was difficult to figure out how much health the mage and armored skeletons had. Also the arrows did not go through if the enemy is not one hit, i would’ve preferred it to go through as the number of enemies was great. This made the difficulty of the game much higher. Another aspect was that I didn’t get to shoot the arrow and the arrow doesnt move up or down. Apart from this there could’ve been a special move to help the player out. Any one of these suggestions could’ve made the game more easier to play(I am mostly saying this because I couldn’t reach the orkeleton). One last thing would be that after my arrow hit, i still take damage till the skeleton vanishes. Upgrade only upgrades the speed, so that when stronger enemy cames out it can easibly be overwhelming. Should have some kind of score system to encourage player to continue to play I think a nice improvement to the game would be some indicator showing where the knife is being thrown and when it is getting thrown. There are a lot of instances where I thought the knife would go in one direction but it ends up going in another direction. This game could have adjusted the waves of enemies based on the players strength and incorporated different methods of attack for the player to use. I think if there was an easier way to control the direction that the player’s automatic attack fired towards this game would have been improved. Right now it feels a bit clunky to have to move back towards the horde to deal damage to them. Since this is a zombie game, a twist to the typical zombie-likes could have been implemented where the player can never truly ‘win’. A potential idea could be that the player has the ability to kill some zombies coming in the way, but has to find smart ways to escape the others, through the means of the environment. High scores could then be implemented based on survival duration. As it stands, however, there is no way to kill off all the zombies, and no way to endlessly survive as well. Shooting in the direction the player is facing could also be altered to shooting in the direction the player wants. It would be great if the player can choose when to shoot or to shield. I think its game feel can be improved. I found the combat system a bit awkward because the player doesn’t have control over when the arrow is fired and that you orientation is tied to your movement. There can be better feedback when an enemy get hit or when the player gets damaged.