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A jam submission

Dungeon CrawlView game page

Submitted by ZijieXiong — 4 hours, 52 seconds before the deadline
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Dungeon Crawl's itch.io page

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Comments

Jam Host

What did this game do well?


Dungeon crawl has a fantastic ambience to it. I can very much feel the game. The lighting effect is very well implemented and the goal is clear. I liked the sound effects and music, it was apt for the game. I was able to figure out what to do in the game without needing a tutorial but the game was not too simple as well. I liked the concept of a portal to another place or part of the map. It added some required complexity to the game. The lighting was also good. The game captures the ambience of the environment quite well. The music and sound effects fit the theme. The game itself is simple, but also engages you as you have to find a way out of the way by finding keys. The more you play, the faster you become as you start memorizing certain routes. The lighting here is amazing. The limited view does a really good job of contributing to the scary atmosphere while also letting the player see a little bit behind walls. I think the controls are also really responsive, allowing you to go exactly where you want and react in a split second. The audio of the enemy getting louder when it approaches is also very very good. This game centered around maze traversal and had unique item and enemy spawns making gameplay more refreshing. The game utilized the camera well to develop a certain atmosphere for the player by limiting vision and developing difficulty. The map system worked really well. It was really fun going through the maze With the sound on, this game does really well in creating an eerie feeling of anxiety and urgency. With the low vision and a perpetually following enemy AI, it’s a creepy (in a good way) game. It has great heuristics, is fairly difficult to play, and is well made. The horrow atmosphere is great. I really liked how the enemy AI is sort of designed to be dumb, going directly to the player. This brings a lot of fun

What could this game have done better?


The picking up Keys was fairly underwhelming, also it seems very easy to dodge the enemies. Maybe finding a way to increase the difficulty? I felt the character was sliding through the maze and there was no changes to the player when turning, an animation for walking would’ve been a nice addition. One thing that could have been done better is an enemy that chases you to create a sense of danger at all times. Currently, the enemies are relatively easy to avoid and don’t chase you as much as they should so they don’t pose a high enough threat. I’d like to see a timer implemented or something similar, as it can help with the feeling of urgency and prevent players from ‘taking their time.’ Since the maze is the same every time, I think it would make the game more interesting if instead of having 4 set key positions, you maybe have 10 or so, and pick 4 of them in a random order. This lets each playthrough be unique while also making sure the keys aren’t impossible to reach. I also think having the enemy behavior be more like a patrol instead of a chase makes the game more fun and allows the player to sneak past an enemy. The game could incorporate more animations to improve the traversal experience and also have a way to keep track of the maze layout.
I felt the doors/levels system could work better with better graphic. I wasn’t sure what the black space indicated in the beginning The enemy AI could have used some adjustments as sometimes there’s no way to escape it in a corner location, If the enemy does get to you and you’re stuck, there’s no way around it. Maybe the map could have used adjustments so there is no ‘dead-end’, unless that was the intention. The only issue would be that with a dead-end and a following enemy AI, it’s pretty much impossible to survive, and the entire level restarts, with the player having to pick up all 4 keys again. Either the enemy AI could be adjusted, or there should be a way for a player to escape corner situations. Otherwise, the player would have to memorize the entire maze in order to not be in such a position. But it’s overall a great game. Enemy AI can be smarter with A*, following player along path. The ambient sound effects feel out of place. I think it can be tuned down a bit. The process of gathering all the keys from different rooms becomes boring once you have learned the map. Some randomization will be great, but I think it would also be amazing to have more activities in the dungeon.