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A jam submission

Rhythm in BluesView game page

Submitted by Asad Anjum — 17 hours, 3 minutes before the deadline
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Rhythm in Blues's itch.io page

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Comments

Jam Host

What did this game do well?

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The game makes you want to play again to get through the whole song. I thought it was really cool how well the gems aligned with the rhythm of the music.

The game is fun and I like the music choice. The game mechanism is very simple and easy to pick up. Some variables, like the speed of the block moving up and down is very fine tuned in my opinion. The game is overall very impressive especially given the fact that it was developed by a single person.

This game utilizes a single key, aligning with its minimalist theme. The gameplay strikes a balance between enjoyment and difficulty, with gems to gather and obstacles that can immediately end the game.

The game's soundtrack and clever gameplay mechanics combine well! It's a game that makes me really want to keep playing! Great job!

The music went very well with the level design, reminded me a lot of geometry dash. Very addictive in the sense that it is difficult but to the point where it's doable.

This game is genuinely so fun and I love how it mixes geometry dash and jetpack joyride's gravity power up. Syncing to the music is a great experience and I enjoy how your score is directly tied to you taking more risks in the song.

This game was very well made and its clear a lot of polish went into matching up the game level with the rhythm of the song. The gameplay is familiar enough with other games that it was very easy to pick up the gameplay. It provides a good challenge that makes me want to replay it to finish the song

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What could this game have done better?

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I think saving your highscore could be a nice feature so players can compare their old high score to the new one to see if they improved. I think adding more songs to the games so players can choose which song they want to play could also be a nice touch

The game is too difficult and should be more forgiving for errors in my opinion. Maybe adding a health point mechanism would be better. Also I think the rhythm of the music does not match the placement of the blocks in the game 100% but I would assume it could be quite technically challenging to make them match perfectly.

The design of the graphics can be enhanced to be more captivating, and the map can be adjusted to better match the rhythm.

The size of the player and the other aspects of the game are kind of small and the colors begin to mesh together making it hard to tell where you are. Because of this it felt like I couldn't accurately gauge the distance between me and the spikes and die instantly. If I could restart the level using the up arrow as well that would be convenient.

I think some added difficulty modes like other rhythm games have would be great. Maybe you can hit an overall higher score in a higher difficulty mode because there are more objects? I also think that the aesthetics of the game can be improved a bit because the black background is a little simple. Maybe having a color gradient that changes with the music?

The game is a bit too zoomed out so it's hard to keep track of the player and whether you will hit the obstacles. I was also confused about the goal, and thought I had to avoid everything, rather than collecting the blue and avoiding the red.