Really cool to see a 3D game prototype! The world looked cool, the minimap was a fun addition, and the general gameplay felt solid. I liked going around and shooting the weird zombies. I really liked the inclusion of reload animations and decent sound FX too. Having the resource system be ammo is a classic but fun mechanic
The UI for the game was very cool, and the number of weapons implemented was also very nice. It was fun to just run around and shoot the zombies, and the scenery was very cool.
I like the aesthetic and summer feel of the game, very well executed for a 3d game. I like the variety of guns and the open world to find and kill zombies
The game looks good and the whole killing spree is fun. Selecting between weapons were also a good touch
Overall really well made game and interface and everything is very cool.
Really astonishing to have a polished 3d prototype. Also I like the idea of having different types of items and each of them have different effects and costs. It is also really hard to keep balance for such games like this.
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What could this game have done better?
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Pretty unplayable without downloading it, but even after downloading it, it was still a bit laggy. With improved performance and a bit more polish this would be a great game!
The game had a lot of lag, and also it felt like there was a lack of skill depth, because of how easy it was to kill the zombies and then just buy more bullets.
I couldn't play the game in the browser. A more in depth resource system aligning with the theme of the week would be better.
The game is too heavy to load in browser, so the whole gameplay is very laggy. Mouse could be implemented better
I think that maybe it was the demonstration but the resource management part was not a very major part of the point of the game rather keeping yourself alive was.
As a prototype this is great enough, the only problem is just browser might not be a good platform for such games
Comments
What did this game do well?
****************************
Really cool to see a 3D game prototype! The world looked cool, the minimap was a fun addition, and the general gameplay felt solid. I liked going around and shooting the weird zombies. I really liked the inclusion of reload animations and decent sound FX too. Having the resource system be ammo is a classic but fun mechanic
The UI for the game was very cool, and the number of weapons implemented was also very nice. It was fun to just run around and shoot the zombies, and the scenery was very cool.
I like the aesthetic and summer feel of the game, very well executed for a 3d game. I like the variety of guns and the open world to find and kill zombies
The game looks good and the whole killing spree is fun. Selecting between weapons were also a good touch
Overall really well made game and interface and everything is very cool.
Really astonishing to have a polished 3d prototype. Also I like the idea of having different types of items and each of them have different effects and costs. It is also really hard to keep balance for such games like this.
========================================
What could this game have done better?
****************************
Pretty unplayable without downloading it, but even after downloading it, it was still a bit laggy. With improved performance and a bit more polish this would be a great game!
The game had a lot of lag, and also it felt like there was a lack of skill depth, because of how easy it was to kill the zombies and then just buy more bullets.
I couldn't play the game in the browser. A more in depth resource system aligning with the theme of the week would be better.
The game is too heavy to load in browser, so the whole gameplay is very laggy. Mouse could be implemented better
I think that maybe it was the demonstration but the resource management part was not a very major part of the point of the game rather keeping yourself alive was.
As a prototype this is great enough, the only problem is just browser might not be a good platform for such games