Great game. Interesting concept where knowledge is used as a resource. I like that you are shown obstacles and rewards beyond those obstacles and the only way to reach them is to buy spells. I like that there are multiple ways to reach the end by using either the double jump or the earth spell. These spells together can be used to create very interesting puzzles.
The UI for the game in the store was done very well. The mechanics made the game fun, and had me thinking about what to spend my points on.
I love the resource system implemented on this idea of collecting knowledge and spells. One has to think about what resources and beneficial powerups, and it also integrates skill depth well. The balancing of the resource system was also very well done.
The game was implemented very well. We start from scratch and we can intuitively figure out how to climb. Getting our progress blocked and then purchasing something and thinking this might help was a good touch
The concept of seeking knowledge to earn the skills is quite nice, and it fits the content very well. Also, the world design and the UI are very great too.
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What could this game have done better?
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The enemies don't do much. And I think the resource system is great but without a way of constantly getting more knowledge, you can get stuck in the level with no way to move on if you buy a different spell and can no longer afford the required spell.
I was a little confused in the beginning of what to do and where to go. I ran around for a bit just collecting the points, before I even discovered the shop. I think it could have some sort of tutorial to teach the player about the shop. Also the death was a little odd I didn't even realize what was happening the first few times.
Nothing much, it was very well implemented in the guidelines
There were too many things to try which made stuff a bit complicated
The skills may need more play test, as sometime it may be very hard to go to some places even though you have learned some skills.
Comments
What did this game do well?
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Great game. Interesting concept where knowledge is used as a resource. I like that you are shown obstacles and rewards beyond those obstacles and the only way to reach them is to buy spells. I like that there are multiple ways to reach the end by using either the double jump or the earth spell. These spells together can be used to create very interesting puzzles.
The UI for the game in the store was done very well. The mechanics made the game fun, and had me thinking about what to spend my points on.
I love the resource system implemented on this idea of collecting knowledge and spells. One has to think about what resources and beneficial powerups, and it also integrates skill depth well. The balancing of the resource system was also very well done.
The game was implemented very well. We start from scratch and we can intuitively figure out how to climb. Getting our progress blocked and then purchasing something and thinking this might help was a good touch
The concept of seeking knowledge to earn the skills is quite nice, and it fits the content very well. Also, the world design and the UI are very great too.
========================================
What could this game have done better?
****************************
The enemies don't do much. And I think the resource system is great but without a way of constantly getting more knowledge, you can get stuck in the level with no way to move on if you buy a different spell and can no longer afford the required spell.
I was a little confused in the beginning of what to do and where to go. I ran around for a bit just collecting the points, before I even discovered the shop. I think it could have some sort of tutorial to teach the player about the shop. Also the death was a little odd I didn't even realize what was happening the first few times.
Nothing much, it was very well implemented in the guidelines
There were too many things to try which made stuff a bit complicated
The skills may need more play test, as sometime it may be very hard to go to some places even though you have learned some skills.