Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tower DefenseView game page

Submitted by justincai, Regular-ID — 1 hour, 13 minutes before the deadline
Add to collection

Play game

Tower Defense's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

What did this game do well?

****************************

I like how the guided system of the enemy is implemented.

I liked the sound and ambience of the game

The 8-bit background music match the minimalism style well!

This game implemented the pathing well.

The BGM and visuals are cute.

The enemy pathing was pretty cool, and the potential upgrade system seems like it would be fun to experiment with.

Those towers to be defending! Sorry, I don't have much more to say.

Easy to understand what you were going for

As someone who has played balloon tower defense, I must say I was excited to pay this game. I did enjoy the tilemap that you used, and I think that it created a good foundation to build upon.

========================================

What could this game have done better?

****************************

The UI scale can be very different for different screen and some operation can not be performed(like using the shop)

I'm not sure what was going on in the tutorial. May some visual instruction would be better

More types of tower can be added to make the game more complete.

The UI of the game could use some work.

Without any tutorial or written description of the directions on how to play (no mention in the game's description, no in-game description, no mention of controls in the presentation), the game is unfortunately unplayable on my end.

Of course, more enemies would have been great to test out the other game functions haha!

The shooting could also be improved, as it seems like a majority of the positions that you can place the turrets down are ineffective and will always miss the enemy just narrowly. Maybe instead of having it shoot at the enemy's old position, try to calculate/predict where the enemy is going to be when the shot is fired, so that it hits them?

I get the graphics are placeholders but it's so simplistic I have a hard time parsing what's actually happening. My towers miss enemies a fair amount, which could be a mechanic but it feels more like an oversight?

There was a lack of content in the game and it was unfinished

I completely understand that we are working with strict time constraints, so please take these comments with a grain of salt. I anticipate that you were planning on continuing to refine and add to the game in time, so again, ignore anything that you have already considered. I think that the resources could have been a bit more exciting. Not only could you have added some simple sprites, but I think that you could have been able to add some more functionality on that front. Additionally, I was unsure of what the controls were, so it took me a while to get anything going in my session.