I really like the overall gameplay and how minimalism was excused in the game, the level design is also really well, good job!
This game was really interesting, I really like the concept of it. The tutorial was very informative
This game's concept is really good! The repurposing of the Splatoon mechanic into a puzzle room style game was really well done.
Most interesting resource system amongst all the submissions. I really like the concept and design of this game with the ability to shoot paint while you are big and then being able to travel through the as a small ball. The level design is also very good and shows the players the different ways to use the mechanics in a steady manner. Top 2 games of the week :)
Super well made! I love how 'swimming' in the ink is shown, and the overall idea and potential for puzzles are good!
I actually think this game is awesome. It's a fun mechanic and I can't explicitly remember a time I've seen it executed before. I play A LOT of games so that's meaningful. The level with gates shows how your idea has legs beyond the basic mission statement
I really liked the concept of this game. I thought that they leaned well into the minimalist, pixelated theme, and I enjoyed the color palette. I also really loved the swim mechanic. I have never personally seen that in a game, and I think that everything down to the animation of the player character transition while you swim was executed well.
The concept is very interesting. I like the way that you need to paint on the wall and create paths for you to pass the level.
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What could this game have done better?
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I wonder if there are other ways for the introduction to mechanics other than plain text.
the graphics could have been better, but I like the sound and everything about the concept of the game!
The game could've used an 'end' to show that the player has reached an end. This could be just a text message, or an in game object that shows the player has reached the end of the current content in the game.
There is a HUGE amount of lag in the later part of the stage when there is a lot of ink which makes it very difficult to travel through the ink so I think the game needs an optimization pass. Nothing else really stood out to me in terms of improvements the game can do.
I think it would be nice if you could click and drag along the wall instead of having to click in splotches each time.
I think the visuals/mechanics of the ink spraying and aiming could be more clear and satisfying. Like, not the literal gameplay. But how inking looks and feels
I do think that the controls for the game mechanics were a little difficult to pick up. I do recognize that this is something that could easily come with time, and I did see the instruction labels in play, but it was still hard to pick up. I also was unable to backtrack in the level so I think that there may have been some sort of constraint somewhere, whether that was intended or not.
If I really have to say, the amount of the number of levels in the current game is too low, I wish I can play more.
Comments
What did this game do well?
****************************
I really like the overall gameplay and how minimalism was excused in the game, the level design is also really well, good job!
This game was really interesting, I really like the concept of it. The tutorial was very informative
This game's concept is really good! The repurposing of the Splatoon mechanic into a puzzle room style game was really well done.
Most interesting resource system amongst all the submissions. I really like the concept and design of this game with the ability to shoot paint while you are big and then being able to travel through the as a small ball. The level design is also very good and shows the players the different ways to use the mechanics in a steady manner. Top 2 games of the week :)
Super well made! I love how 'swimming' in the ink is shown, and the overall idea and potential for puzzles are good!
I actually think this game is awesome. It's a fun mechanic and I can't explicitly remember a time I've seen it executed before. I play A LOT of games so that's meaningful. The level with gates shows how your idea has legs beyond the basic mission statement
I really liked the concept of this game. I thought that they leaned well into the minimalist, pixelated theme, and I enjoyed the color palette. I also really loved the swim mechanic. I have never personally seen that in a game, and I think that everything down to the animation of the player character transition while you swim was executed well.
The concept is very interesting. I like the way that you need to paint on the wall and create paths for you to pass the level.
========================================
What could this game have done better?
****************************
I wonder if there are other ways for the introduction to mechanics other than plain text.
the graphics could have been better, but I like the sound and everything about the concept of the game!
The game could've used an 'end' to show that the player has reached an end. This could be just a text message, or an in game object that shows the player has reached the end of the current content in the game.
There is a HUGE amount of lag in the later part of the stage when there is a lot of ink which makes it very difficult to travel through the ink so I think the game needs an optimization pass. Nothing else really stood out to me in terms of improvements the game can do.
I think it would be nice if you could click and drag along the wall instead of having to click in splotches each time.
I think the visuals/mechanics of the ink spraying and aiming could be more clear and satisfying. Like, not the literal gameplay. But how inking looks and feels
I do think that the controls for the game mechanics were a little difficult to pick up. I do recognize that this is something that could easily come with time, and I did see the instruction labels in play, but it was still hard to pick up. I also was unable to backtrack in the level so I think that there may have been some sort of constraint somewhere, whether that was intended or not.
If I really have to say, the amount of the number of levels in the current game is too low, I wish I can play more.