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A jam submission

ZombielandView game page

Submitted by Isshihara, kanggmin — 3 hours, 9 minutes before the deadline
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Zombieland's itch.io page

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Comments

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What did this game do well?

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I liked the turn-based element of this game where you had to collect different items while fending off zombies. Managing both the player and the dog were cool elements as well that added to the game play. Having three separate resource systems to manage was a cool idea as well, which made you need to think about what resources were needed when. Choosing what the optimal fight action was when fighting was cool too.

This is very well done game. The mechanics and the resources are implemented very well. I like how this game assign a dog as the Pokemon for the protagonist, cool!!

I think the resources in this game are good, and the dog is a good desgin to defeat zombies

I think the overall resource management portion is very well done. Its very interesting how you guys went for a turn based type thing and allowed player to choose what to do next based on their resources

A lot of works have been done to keep the game balance.

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What could this game have done better?

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The first instruction of 'roam around' made me think i could move with arrow keys, which I couldn't do. Also, having the heal/eat actions be able to be performed outside of combat made the danger element pretty trivial, as I could pretty much always eat food when low.

I think it's a very good prototype. Adding a story line, polish the ui and graphics a little bit, it will be ready to be demonstrate in Steam Demo!

The energy bar could be confused if it runs out, cuz we still see the green of it and we may try and found it is non-energy.

I would say the only thing is just to optimize the ui and the sprites and expand more on the story.

Some of the assets are blur and do not seem to blend with each other well. Also, can have some tutorial instructions for beginners to learn about the game.