The game had good game feel elements, and the tower defense idea was immediately clear. It was intuitive what warrior/tank/archer did without a detailed stats view. Good use of resource concepts with the wallet and the cooldowns. The ultimate ability was a cool way to break up the game loop too. I liked the different enemy types too
I love this game! really fun! Resources are implemented well, sounds well, scales well. Very nice.
I think the effects, animation, and how to use resource is good
I think that the game does a very good job at actually teaching about resource management and its overall very fun to play
This game reminds me of PvZ, really great design on resource management. And its visually appealing, the animations are smooth.
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What could this game have done better?
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Once you figure out the ideal gameplay is to fully upgrade the wallet and then just spam everything on cooldown, the gameplay becomes fairly trivial. This could be solved through better balancing. Overall this was a fun game!
Why does my Archer deal 0 damage to the enemies?????? It costs 150$!!
The resource only is about money, I wish to have more included, and the game runs a little bit too long
I think the ending of it is very redundant as it gets to a point of just you spamming all the characters til eventually the enemy base dies
Can add more levels to add another layer of interesting and engaging to the game.
Comments
What did this game do well?
****************************
The game had good game feel elements, and the tower defense idea was immediately clear. It was intuitive what warrior/tank/archer did without a detailed stats view. Good use of resource concepts with the wallet and the cooldowns. The ultimate ability was a cool way to break up the game loop too. I liked the different enemy types too
I love this game! really fun! Resources are implemented well, sounds well, scales well. Very nice.
I think the effects, animation, and how to use resource is good
I think that the game does a very good job at actually teaching about resource management and its overall very fun to play
This game reminds me of PvZ, really great design on resource management. And its visually appealing, the animations are smooth.
========================================
What could this game have done better?
****************************
Once you figure out the ideal gameplay is to fully upgrade the wallet and then just spam everything on cooldown, the gameplay becomes fairly trivial. This could be solved through better balancing. Overall this was a fun game!
Why does my Archer deal 0 damage to the enemies?????? It costs 150$!!
The resource only is about money, I wish to have more included, and the game runs a little bit too long
I think the ending of it is very redundant as it gets to a point of just you spamming all the characters til eventually the enemy base dies
Can add more levels to add another layer of interesting and engaging to the game.