I like the visual style of the game, and the camera view of the game is very interesting.
I liked the visual quality of the game, as well as the sound effects.
A good implementation of tower defense game! The sound effects and the music are great. The gameplay is satisfying. And the perspective of the camera make it more fun.
This game has cute aesthetic and there is a variety of turrets and enemies.
The gameplay loop is easily understood, though it takes a little bit to get accustomed to the idea of clicking to place. The three different tower types and enemy variants offer opportunities for mix-and-matching, to an extent (barring restrictions due to player level). Furthermore, the overall ambience - the isometric layout, the art palette and sprites - create a cohesive experience.
A good tower defense experience and the balance is fair. The upgrade system is a good way to disallow the player from spamming weak towers.
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What could this game have done better?
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I got a hard time understanding how the gameplay work, maybe put some more introduction into the game.
I wasn't exactly sure what was going on in the game, until I started dying. Maybe marking things as red or green when building towers would be more helpful
The presentation of the resource is at the top left corner in white color, which should be made more easier to see.
The UI of the game could use some work. It was difficult to click on a turret to upgrade it.
The projectile behaviors don't feel unique enough - all bullets (appear to) home in on enemies, for example. The UI will sometimes make me missclick on what tower I want. Unexpectedly, the towers appear to choose which enemy to fire to only when they kill another enemy - this makes the towers not attack the fastest enemies. In most tower defense games, the towers will usually attack the enemy that's closest to them.
The game starts too quickly and tower positioning doesnt seem to matter much.
Comments
What did this game do well?
****************************
I like the visual style of the game, and the camera view of the game is very interesting.
I liked the visual quality of the game, as well as the sound effects.
A good implementation of tower defense game! The sound effects and the music are great. The gameplay is satisfying. And the perspective of the camera make it more fun.
This game has cute aesthetic and there is a variety of turrets and enemies.
The gameplay loop is easily understood, though it takes a little bit to get accustomed to the idea of clicking to place. The three different tower types and enemy variants offer opportunities for mix-and-matching, to an extent (barring restrictions due to player level). Furthermore, the overall ambience - the isometric layout, the art palette and sprites - create a cohesive experience.
A good tower defense experience and the balance is fair. The upgrade system is a good way to disallow the player from spamming weak towers.
========================================
What could this game have done better?
****************************
I got a hard time understanding how the gameplay work, maybe put some more introduction into the game.
I wasn't exactly sure what was going on in the game, until I started dying. Maybe marking things as red or green when building towers would be more helpful
The presentation of the resource is at the top left corner in white color, which should be made more easier to see.
The UI of the game could use some work. It was difficult to click on a turret to upgrade it.
The projectile behaviors don't feel unique enough - all bullets (appear to) home in on enemies, for example. The UI will sometimes make me missclick on what tower I want. Unexpectedly, the towers appear to choose which enemy to fire to only when they kill another enemy - this makes the towers not attack the fastest enemies. In most tower defense games, the towers will usually attack the enemy that's closest to them.
The game starts too quickly and tower positioning doesnt seem to matter much.