There are quite many ramdom element which make player feels good.
The style and the atmosphere was nice for the game. A classic form of dungeon crawling/roguelikes.
The game really give me an early version of The Legend of Zelda vibe. Really love the game vibe and the music. And it also deliver the 'PCG' map well.
The PCG is really cool! The randomized maps makes each run special.
I love the begin of this game is a toutorial.
The game implemented the PCG really well, with levels generating and rooms being connected, as well as enemy positions within rooms.
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What could this game have done better?
****************************
Hope to see more kinds of challenging enemies. And maybe add a restart when die.
I enjoyed the variety in the game. Still, a greater variety of enemies would've been best for this. As for the pcg, I felt that it was too simple while accomplishing its goal. The items should indicate what they change if they do anything.
Sometime the bullet is kind of hard to shoot and control, may need more play test on that.
I felt like attacking was a little tedious, maybe faster attack speeds?
The begin also has a bug that if I dont shoot it and run to it I disappear, and have to refresh to restart.
Its also possible to get an empty room
While this wasn't the focus of the game, the enemy drops do not feel impactful in this game. The movement speed and attack damage buffs are minimal and almost unnoticeable. I hope to be able to one hit some enemies with enough damage buffs.
Comments
What did this game do well?
****************************
There are quite many ramdom element which make player feels good.
The style and the atmosphere was nice for the game. A classic form of dungeon crawling/roguelikes.
The game really give me an early version of The Legend of Zelda vibe. Really love the game vibe and the music. And it also deliver the 'PCG' map well.
The PCG is really cool! The randomized maps makes each run special.
I love the begin of this game is a toutorial.
The game implemented the PCG really well, with levels generating and rooms being connected, as well as enemy positions within rooms.
========================================
What could this game have done better?
****************************
Hope to see more kinds of challenging enemies. And maybe add a restart when die.
I enjoyed the variety in the game. Still, a greater variety of enemies would've been best for this. As for the pcg, I felt that it was too simple while accomplishing its goal. The items should indicate what they change if they do anything.
Sometime the bullet is kind of hard to shoot and control, may need more play test on that.
I felt like attacking was a little tedious, maybe faster attack speeds?
The begin also has a bug that if I dont shoot it and run to it I disappear, and have to refresh to restart.
Its also possible to get an empty room
While this wasn't the focus of the game, the enemy drops do not feel impactful in this game. The movement speed and attack damage buffs are minimal and almost unnoticeable. I hope to be able to one hit some enemies with enough damage buffs.