What did this game do well?
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it felt pretty intuitive to me and I liked the theme of it. The sliding physics were a nice change to similar games to this
This game felt good to play. The acceleration of the character was a bit clunky at first, but it grew on me after the tutorial level, when there were less damaging obstacles and the gameplay focused on speed and input.
Bgm good, and the background is very beautiful, I like the tutorial as well
Best game of the week in my opinion. The idea of using billboards to introduce mechanics one by one to the player is a great design choice that works very well. The movement feels very satisfying and I spent a lot of time playing this game, trying to get the best time without losing any momentum. The level design is also challenging and the wall climb mechanic is used well. Overall, a very solid game.
Great visuals. Like top of the fest. Idk how much was found and how much was made but it turned out excellent. moving is fun.
The game has a retro feel to it. Kind of like a tron vibes. Reminded me of the mobile game vector.
Platforming with momentum is very interesting, and there are unavoidable places that requires the utilization of board sliding which teaches the player about the mechanic.
I liked the design on this game and think the levels made use of the unique mechanics well.
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What could this game have done better?
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some of the fires weren't very noticeable until I collided with them. I guess this can be interpreted as a good feature, but for my first few times playing it it was surprisingly frustrating
Some of the tutorials were placed at or after the places where they were needed, rather than before. Other than that, particular in the 2nd level, I actually got a bit lost. There was the area of 3 Ston.k! billboards, and I spend forever trying to run along each until I inevitably failed, but then found out that was the right way to go. Did the billboards lead anywhere? The ending segment was also a bit strange, but the solution was clever. The end goal was just in sight, but I couldn't jump high enough to get over that last fire. The way over was to wall ruin back around, jump onto a higher platform, then run back again. This is an interesting puzzle that makes good use of the mechanics introduced, but this game felt more like a speed game than a puzzle game, so this segment was confusing.
the flame is a little bit not obvious to see
I feel like the fires in the tutorial level were very hard to see and it took me a while to just get past them. Also, the sliding mechanic felt a little frustrating to me especially in one area of the map because it required you to slide under an object but you needed momentum to clear it but the slide just wouldn't work correctly. Could've been a me issue but still, I feel it could be made more satisfying.
the instructions are a bit obtuse and some things, I didn't know I could do. Fire spouts were borderline invisible from a distance
The obstacles could have had a better contrast to the surrounding, I hit the flames couple of times because I didnt see it
Some of the platforming is extremely difficult to get past, the levels can be made easier since I couldn't even make through the first stage.
The tutorial for wall running could have been more apparent.
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