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A jam submission

C pushView game page

A physics-based 2D puzzle game with blocks.
Submitted by Regular-ID — 26 minutes, 57 seconds before the deadline
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C push's itch.io page

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Comments

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What did this game do well?

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I liked the tutorial, it seemed really straightforward to me and was able to understand the game

The pistons in this game are so fun to play around with, and there is a lot of 'unintentional' fun in the game. The final level is fun and isn't just a linear solve this and move on.

bgm very fit, and the mechanics is fun.

Very fun physics platformer. I like that there are many different ways that you can use to finish the level and I spent quite some time figuring out a fun way to do so. Also, the mechanics in the game are introduced to the player in a gradual manner which shows a great level design mindset.

The game had very simple mechanics and logical pathing to make the game enjoyable. I spent a lot of time messing with the physics mechanics, and the puzzle trying to figure out the second level.

looks good. feels good. trampoline very fun. At the end of the day that's all you need. But yeah bouncing is fun and provides a lot of creative approaches

The tutorial was very intuitive and could identify what to do quickly. The puzzle was also interesting to do and figuring out that you can push the piston thing is a nice touch.

I think that the game requires you to think a lot about which blocks to push and which level to go to first. I think its also funny that you incorporated a death mechanic to reset

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What could this game have done better?

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maybe some sound effects when pushing the crate or jumping would be nice, but overall great game

In a real game, maybe the player would be given less freedom to screw around to find if they can 'break' the game.

The jump height is a little low

Not much really. The game not being absolutely perfect is part of the charm of a physics platformer. Only thing I wish the game had was a reset button to reset you back to the start instead of having to kill yourself to do it.

The only thing that I think could have been done better is maybe some more sound effects, the piston pushing is a little weird to see it push really hard, but have no sort of feedback besides my character getting pushed. Also I don't know if it was just me, but the jump in difficulty was very big from the tutorial to the second level.

Not a lot to say honestly. Maybe the solutions were a bit obtuse given the level/scale

Sometimes the player gets stuck on the edge of ledge and its a bit hard to climb to the platform

I think that you mentioned but I supposed like the physics was a little weird but that is a known issue