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A jam submission

Paint PlatformerView game page

Submitted by NovanY, teddyclark, plumkami — 1 hour, 7 minutes before the deadline
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Paint Platformer's itch.io page

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Comments

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What did this game do well?

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wow this is a great game in my opinion. It feels very reminiscent of different games from different categories, but very unique in its own way. I think the sound effects + tracer gave it a nice touch, overall really good game

The match color platform mechanic reminded me of Switches in the more recent Mario games. However, this game takes it a step beyond by introducing 'carrying' the paint cans. This is an emergent mechanic that is interesting and unique.

I like the music and the mechanics, very smart. The color changing and different effects are fun as well.

The game has a good tutorial level that slowly and gradually introduces the different components of the game. It gives the player enough time to get acclimated to the mechanics of the color-changing and gravity. The mechanics give enough freedom to let the player experiment with different possible solutions to the same puzzle. The BGM and SFX, as well as the art style, follow minimalism principles and are pleasant to experience.

The gravity control is a really amazing idea, it attracts me and makes me try again and agian to acheive the goal.

It is a very well made game. The core idea of colliding only with the same color as the player is a very intersting mechanic. The underlying puzzle was also very good

I really love the minimal design of this game. At risk of exposing myself for not being a gamer, simple games appeal to me. Both in player mechanics as well as in game feel, specifically the visual appeal of the game.

Well utilized minimalism, simple graphics but still very aesthetically pleasing, interesting platforming mechanics that allows player change color to acquire different powers that has to be planned to get through the lvl.

This game had really interesting mechanics that are addicting to play with.

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What could this game have done better?

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I would not improve on anything honestly, it was a great game that I would definitely play

The gravity flipping of the game was a bit disorienting. I understood the intention as not flipping the world but flipping the controls would've been confusing too. In this case, the correct answer would be something like VVVVV, where after a flip happens, the controls remain orientated (right to right, left to left). Even if the world is flipped, some indicator towards the right directions would be helpful. That, or maintain the 'go right.'

the jumping can be improved

The 2nd level is a bit too chaotic with the different colors and possibilities. This combined with the lack of a checkpoint system of sorts may cause some frustration as players have to repeat the same puzzle sections in the earlier parts of the level again and again just to get to their previous death point. Having some checkpoint system might help alleviate this feeling.

When the gravity reverse, The x-axis mignt not need to reverse.

The reverse gravity could have been implemented a bit better, currently switching the gravity is a bit disorienting

After playing just a little bit, I can say that the overall idea and execution of this game was fantastic. However, specifically when starting out, I think that a little instruction on the impacts of the different powerups would make it loads easier to get started on skill development. This is such a minor comment, and I would like to mention that this is a feature that I absolutely would be willing to overlook if it was a game I was getting into for real.

For the flipping of gravity, the text orientation should be kept, as well as horizontal orientation, as I got lost after first time gravity was flipped.

I think if the screen was flipped horizontally during gravity shift it would be more straightforward.