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A jam submission

Slime slayerView game page

Submitted by ansal6, wuyasan, hkam — 3 hours, 50 minutes before the deadline
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Slime slayer's itch.io page

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Comments

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What did this game do well?

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I like the different ground texture leading to different interaction, really good!

The game has effective upgrades, and the leveling is satisfying.

The game did a good job at showing the different mechanics in the game such as deflecting projectiles to damage unreachable enemies. It was also pretty fun to kill the slimes without taking damage. The level design in later stages shows promise and the background music is also pretty immersive.

It was interesting to play and explore the big map killing slimes and progressing through with some nice platforming throughout the levels.

Nice animations and a good aesthetics.

Very nice visuals. Moves well. I press right and jump and I'm like 'that feels good'. enemy design's cute

I think the level design and concept of the game is really cool and really fun to play

I liked the sound effects and overall controls of the game. Although wall jumping was a bit weird. There are different enemy types and you learn what each of them do as you play the game. I also like how simple the game is.

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What could this game have done better?

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I never walked out from the tutorial level. Maybe adding more guidance would be helpful.

The upgrades are a bit too linear and uninteresting by themselves. Maybe once you reach a certain level it caps out and does something special.

I don't understand what the point of the three bars on the top right is and I feel the game could've done a better job showing the meaning of it. Also, some game feel mechanics when you take and deal damage could've made the game more satisfying to play.

The tutorial was not really a tutorial. I felt very lost at first, because there was no real indication that there are portals at the edges of the map, also something with the screen but the portals were also barely visible. Also I never fully understood what the colored bars on the side were for I only noticed that they went up corresponding with the slime's color I killed.

I don't ever know what I am hitting or if anything is hitting me. The three bars in the top right only make sense when their purpose is explained and not a second before then.

3 levels? illegal gaming. I'd say the enemy ai is kinda simplistic, and the gameplay doesn't really provide opportunity for depth. The floor texture effects are very unclear

It was sort of confusing to know which way to sort of go in the beginning and what parts of the map i was supposed to touch in order to progress within the game

I wasn't really sure how to get to the next level. After walking off the screen, my character just disappears? Also it's weird that you make footstep sounds when you are in the air.