I thought that this toy was executed very well. I thought that the choice of the background image was fantastic, and added dimension to an otherwise two dimensional scene. This definitely contributed positively to the ambiance of the game. Additionally, the petal animation connected the 2D and 3D worlds, which I thought was central in making the user experience more immersive. I personally also loved the idea of two 'immortal' characters just fighting and moving around. Lastly, the game feel toggle overlay with the semi opaque box was a great touch and was intuitive.
The animations were all really cute, and I liked the whole idea of it as some free hitting sandbox. Nice work!
I like how the particle effect of the falling leaves match the background and the background music sounds good as well. The effect of geting damaged is also great.
Very nice aesthetics. It is fun to just kind of jump around and slide even if everything is a little bit janky.
The background picture and music combine and fit well to create the general atmosphere.
The game has a very good aesthetic vibe. Toggles were working as expected. The animations and actions were good
The design is compelling. Visual, I mean. I care about these non-characters just because of how they look and act, which is a powerful tool in itself.
PENGIN was very charming with its sprites and music, and its lack of stakes add to the fun of the game instead of taking away. I found the game fun to experiment with, and the flying is hilarious.
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What could this game have done better?
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My only critique for this toy was that there could have been a little bit better choice in player sprites. I would have loved to see a more realistic play character rather than the penguin that blended into the background. However, you could argue that this was satirical, which I would understand.
Some glitches as when the penguin dies + jumping up animation could be better reworked
Moving left can make the player lean and it cannot recover to normal and there is a latency in the sound of attacking.
Hit boxes are odd and the animations kind of buffer in a weird way when buttons are smashed. The hurtboxes on the knight and PENGIN may be too large since you can get hit even if it doesn't look like contact was made. Generally, games should be more forgiving not less forgiving. The blood effect is comically severe and are rather distracting when I just want to fly around like a good penguin.
The characters have totally different style with the background which might be a little bit unfit, also there are some glitches when jumping and moving around.
Sometimes the character falls over and doesn't stand back up
1. It doesn't work on my laptop
2. The controls are kinda clunky in my opinion
3. not entirely clear what I'm doing on game start. I had to reread the description and watch the presentation to get it
This game couldve made the knight more interactive with. As it is now, there is a lack of reaction when it comes to what the knight can do to respond to your actions. A hurt animation where the knight gets stunned or knocked away could be interesting.
Comments
What did this game do well?
****************************
I thought that this toy was executed very well. I thought that the choice of the background image was fantastic, and added dimension to an otherwise two dimensional scene. This definitely contributed positively to the ambiance of the game. Additionally, the petal animation connected the 2D and 3D worlds, which I thought was central in making the user experience more immersive. I personally also loved the idea of two 'immortal' characters just fighting and moving around. Lastly, the game feel toggle overlay with the semi opaque box was a great touch and was intuitive.
The animations were all really cute, and I liked the whole idea of it as some free hitting sandbox. Nice work!
I like how the particle effect of the falling leaves match the background and the background music sounds good as well. The effect of geting damaged is also great.
Very nice aesthetics. It is fun to just kind of jump around and slide even if everything is a little bit janky.
The background picture and music combine and fit well to create the general atmosphere.
The game has a very good aesthetic vibe. Toggles were working as expected. The animations and actions were good
The design is compelling. Visual, I mean. I care about these non-characters just because of how they look and act, which is a powerful tool in itself.
PENGIN was very charming with its sprites and music, and its lack of stakes add to the fun of the game instead of taking away. I found the game fun to experiment with, and the flying is hilarious.
========================================
What could this game have done better?
****************************
My only critique for this toy was that there could have been a little bit better choice in player sprites. I would have loved to see a more realistic play character rather than the penguin that blended into the background. However, you could argue that this was satirical, which I would understand.
Some glitches as when the penguin dies + jumping up animation could be better reworked
Moving left can make the player lean and it cannot recover to normal and there is a latency in the sound of attacking.
Hit boxes are odd and the animations kind of buffer in a weird way when buttons are smashed. The hurtboxes on the knight and PENGIN may be too large since you can get hit even if it doesn't look like contact was made. Generally, games should be more forgiving not less forgiving. The blood effect is comically severe and are rather distracting when I just want to fly around like a good penguin.
The characters have totally different style with the background which might be a little bit unfit, also there are some glitches when jumping and moving around.
Sometimes the character falls over and doesn't stand back up
1. It doesn't work on my laptop
2. The controls are kinda clunky in my opinion
3. not entirely clear what I'm doing on game start. I had to reread the description and watch the presentation to get it
This game couldve made the knight more interactive with. As it is now, there is a lack of reaction when it comes to what the knight can do to respond to your actions. A hurt animation where the knight gets stunned or knocked away could be interesting.