As someone who is just beginning in game development, I appreciated the attempted complexity of the game. The endless tunnel with randomly generated objects approaching was a solid foundational idea. I also did like how the mouse controlled the camera movement, as well as how the user could toggle between object types (shapes vs. fruits).
I like how the attacking feels and the tracing effect of the hammer. The broken glass looks great as well.
Really love the sound effect, it clearly conveys the idea that those objects are glasses
Fun game that feels like a mix of smash hit and fruit ninja. Once you get the hang of the movement, it is pretty fun to play. The sound effects and breaking effect are great at making the game more immersive and the game feels empty without them. The red filter effect and the screen shake (albeit a lot) also makes you feel the impact of the things falling on you. All in all, a solid demonstration for the different game feel effects.
I love its sound effect and the trail, and how to interact.
I think its a cool design with great effects and playbility
Every toggle works as expected. The sound effects match the vibe. The game feel elements added makes the game more interesting. Switching from glass to fruit and the associated sound changes were also good
Smash'n'slice was a game with easy rules to understand and had many ways to customize your experience. I especially like that you can change the theme of the game. I wish the color or texture of the background would change with it.
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What could this game have done better?
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While I did think that the mouse controlled camera was a good idea, I did find it to be a little difficult to control. Perhaps some slight adjustment with the camera movement delay or easing in and out of the camera movement would provide a more intuitive control. Additionally, I would have loved to see a smoother or different texture on the tunnel altogether. I think it was mentioned in class that the game was a motion sickness tunnel, and I don't necessarily disagree with that.
The camera view of the game is a little strange to me and aimming can be a little difficult.
The camera movements is a little bit strange and might cause confusion when trying to hit the targets. Making it fixed or at least not rotating with the players' movements might help.
This game really is a motion sickness simulator. I couldn't play this game for more than a minute without feeling queasy. Other than that, when I started to play, it felt frustrating because the hammer wouldn't go where my cursor was pointing towards. It took me a while to realize that i needed to move my mouse left and right instead of up and down to make the hammer follow the correct path.
The view is a little weird and make me dizzy.
This is a nausea simulator with how the walls move please fix );
The mouse movement is a bit tricky, the mechanics could have been more smooth.
I was nauseous when playing the game, so maybe sprites or movement couldve been better.
Comments
What did this game do well?
****************************
As someone who is just beginning in game development, I appreciated the attempted complexity of the game. The endless tunnel with randomly generated objects approaching was a solid foundational idea. I also did like how the mouse controlled the camera movement, as well as how the user could toggle between object types (shapes vs. fruits).
I like how the attacking feels and the tracing effect of the hammer. The broken glass looks great as well.
Really love the sound effect, it clearly conveys the idea that those objects are glasses
Fun game that feels like a mix of smash hit and fruit ninja. Once you get the hang of the movement, it is pretty fun to play. The sound effects and breaking effect are great at making the game more immersive and the game feels empty without them. The red filter effect and the screen shake (albeit a lot) also makes you feel the impact of the things falling on you. All in all, a solid demonstration for the different game feel effects.
I love its sound effect and the trail, and how to interact.
I think its a cool design with great effects and playbility
Every toggle works as expected. The sound effects match the vibe. The game feel elements added makes the game more interesting. Switching from glass to fruit and the associated sound changes were also good
Smash'n'slice was a game with easy rules to understand and had many ways to customize your experience. I especially like that you can change the theme of the game. I wish the color or texture of the background would change with it.
========================================
What could this game have done better?
****************************
While I did think that the mouse controlled camera was a good idea, I did find it to be a little difficult to control. Perhaps some slight adjustment with the camera movement delay or easing in and out of the camera movement would provide a more intuitive control. Additionally, I would have loved to see a smoother or different texture on the tunnel altogether. I think it was mentioned in class that the game was a motion sickness tunnel, and I don't necessarily disagree with that.
The camera view of the game is a little strange to me and aimming can be a little difficult.
The camera movements is a little bit strange and might cause confusion when trying to hit the targets. Making it fixed or at least not rotating with the players' movements might help.
This game really is a motion sickness simulator. I couldn't play this game for more than a minute without feeling queasy. Other than that, when I started to play, it felt frustrating because the hammer wouldn't go where my cursor was pointing towards. It took me a while to realize that i needed to move my mouse left and right instead of up and down to make the hammer follow the correct path.
The view is a little weird and make me dizzy.
This is a nausea simulator with how the walls move please fix );
The mouse movement is a bit tricky, the mechanics could have been more smooth.
I was nauseous when playing the game, so maybe sprites or movement couldve been better.