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A jam submission

Ice BlockView game page

A simple Unity toy to show how different toggles can affect the feeling of a block moving side to side.
Submitted by teddyclark, awu0, zzhuang — 7 hours, 57 minutes before the deadline
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Ice Block's itch.io page

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Comments

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What did this game do well?

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The sound effect and background music are very satisfying. And the smiling face make people comfortable as well.

The objects and effects are simple but very beautiful. With the smooth music, it brings a nice experience.

A good showcase of the different game feel mechanics. In particular, I think the bounce effect and the sound effects are very satisfying. Turning on the ease movement effect also makes the movement of the block look more natural. The impact particles and the screen shake make you feel the impact of the block. Good demonstration of how implementing game feel techniques to inanimate objects in a game can make the game more immersive.

Very soothing background music, and a lot of toggle options for unique and interesting game effects. These effects works with each other very well that created a very realistic experience.

The effects work as expected and their detail is a nice touch. Visually, the game provides sufficient effects (screen shake, bouncing) to believe that the ice is hitting the walls hard.

Very calming and satisfying, the sound effects and vibration are pleasing and aid in game immersion!

I like the particles and the fire effects

I think its funny that its so happy and its on fire. I like how game adds a lot of different game feel elements.

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What could this game have done better?

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Maybe adjust the collision sound a little bit to make it more fit

The ice could have more ways of movements. And when it moves with fire on, the trail of fire and smoke might not make sence. It should be a upward parabola.

I think the trail effects didn't look right when the block was moving. They look good while the block is stationary, but as soon as the block starts moving, there are weird artifacts and the particles seem to only emit after a set interval creating this patchy trail effect.

Not much of a game, more like a sandbox, more gameplay elements can be added for more intractability instead of just holding left and right button.

The overall gameplay loop of an ice block moving left and right feels insufficient for a game concept. The juxtaposition of an ice block on fire is either ironic or awkward, depending on how you take it. The sound effects do not match the feeling of the ice hitting the walls hard when all the effects are activated.

Adding up and down movement would be nice! And sometimes the block glitches through past the walls. I also wish there was more variety in movement & collision effects.

The shaken is a little bit too strong.

I would say add more playbility as well as game feel elements that matches the theme of the actual game.