Movement is fun and although its not instant, it still feels responsive. The arrow adds to the game as well, and is a smart way to indicate speed and direction.
I liked this game! The sprite had fun animations and it was really satisfying to combo several good jumps in a row and really start going fast. I definitely spent a while trying to a get a perfect run without slowing down.
The acceleration mechanic was certainly fun, and the flag under the player to denote the current speed was a nice touch as well. I thought the spikes, which usually represent 'death' in platforming games, representing 'slowing down' in this one fit pretty well. Since in platformers, spikes are associated with bad things, the worst thing in a game where you must go fast is getting slowed down.
The graphics and the background music are really cool! I like how it increases the tention for the game. Also, I like how this game intergrate the idea of jumping with passing over the levels, sort of like Getting Over It. It offers different paths for the players to choose, instead of making the path linear.
This is a game that speed runners would get addicted to. The level design is very good and it is quite difficult to make it to the finish without messing up somewhere. The mechanics make you want to keep momentum but you need to be pixel perfect or else you lose all speed. The game mechanics and level design work together very well to make the game feel challenging.
I liked the mechanic of jump distance and think it added a good amount of strategy to the game.
The acceleration is a really nice touch that makes the gameplay feel that much more satisfying!
While it is very simple, I enjoyed the choice of tileset for the scene as well as the obstacles. I also enjoyed the main characters sprite.
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What could this game have done better?
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The theme is all over the place with this game. The music, player character, and setting are all different from each other, and do not work well together. Getting back up from falling is also not that fun.
I think the level design of this game could've used more polish. Without being a very skilled player, I found it very difficult to combo more than 2 fast jumps without getting slowed down or blocked on some weird level geometry. The end section with the wall directly slowing you down felt antithetical to the idea of the game, and if you missed the final 3 jumps, the section to get back up to the top was unnecessarily difficult.
The movement, while it was fun to go fast, sometimes felt frustrating and/or a little sticky when you were moving normally. It felt like the game was telling me I _had_ to go fast, but the level made it so that wasn't possible. Overall this was a fun little platformer!
The spike has no collision with the player, which is a little weird. Also, the movement of the player is a little sticky. The character will slide a bit after the player released a key.
I think the jumping could be made less frustrating because it often felt like I pressed jump but the character didn't jump. I think using game feel mechanics such as coyote time or jump buffering would make these issues go away and make the jump feel satisfying.
Changing directions felt a bit slow due to the speed mechanic.
Adding a reset button would be great for quick restarts!
I thought that this game was implemented very well. One thing I thought was out of place with the player trail. The red polygon was a little bit off putting. I also think the audio could have been mixed to a more appropriate level. I also found a bug where you get stuck behind a spike. I am not sure if that was intended. I also think the timer did not provide meaningful information. These are all small critiques. Great job overall.
Comments
What did this game do well?
****************************
Movement is fun and although its not instant, it still feels responsive. The arrow adds to the game as well, and is a smart way to indicate speed and direction.
I liked this game! The sprite had fun animations and it was really satisfying to combo several good jumps in a row and really start going fast. I definitely spent a while trying to a get a perfect run without slowing down.
The acceleration mechanic was certainly fun, and the flag under the player to denote the current speed was a nice touch as well. I thought the spikes, which usually represent 'death' in platforming games, representing 'slowing down' in this one fit pretty well. Since in platformers, spikes are associated with bad things, the worst thing in a game where you must go fast is getting slowed down.
The graphics and the background music are really cool! I like how it increases the tention for the game. Also, I like how this game intergrate the idea of jumping with passing over the levels, sort of like Getting Over It. It offers different paths for the players to choose, instead of making the path linear.
This is a game that speed runners would get addicted to. The level design is very good and it is quite difficult to make it to the finish without messing up somewhere. The mechanics make you want to keep momentum but you need to be pixel perfect or else you lose all speed. The game mechanics and level design work together very well to make the game feel challenging.
I liked the mechanic of jump distance and think it added a good amount of strategy to the game.
The acceleration is a really nice touch that makes the gameplay feel that much more satisfying!
While it is very simple, I enjoyed the choice of tileset for the scene as well as the obstacles. I also enjoyed the main characters sprite.
========================================
What could this game have done better?
****************************
The theme is all over the place with this game. The music, player character, and setting are all different from each other, and do not work well together. Getting back up from falling is also not that fun.
I think the level design of this game could've used more polish. Without being a very skilled player, I found it very difficult to combo more than 2 fast jumps without getting slowed down or blocked on some weird level geometry. The end section with the wall directly slowing you down felt antithetical to the idea of the game, and if you missed the final 3 jumps, the section to get back up to the top was unnecessarily difficult.
The movement, while it was fun to go fast, sometimes felt frustrating and/or a little sticky when you were moving normally. It felt like the game was telling me I _had_ to go fast, but the level made it so that wasn't possible. Overall this was a fun little platformer!
The spike has no collision with the player, which is a little weird. Also, the movement of the player is a little sticky. The character will slide a bit after the player released a key.
I think the jumping could be made less frustrating because it often felt like I pressed jump but the character didn't jump. I think using game feel mechanics such as coyote time or jump buffering would make these issues go away and make the jump feel satisfying.
Changing directions felt a bit slow due to the speed mechanic.
Adding a reset button would be great for quick restarts!
I thought that this game was implemented very well. One thing I thought was out of place with the player trail. The red polygon was a little bit off putting. I also think the audio could have been mixed to a more appropriate level. I also found a bug where you get stuck behind a spike. I am not sure if that was intended. I also think the timer did not provide meaningful information. These are all small critiques. Great job overall.