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A jam submission

Circle vs TrianglesView game page

Fight the pesky triangles
Submitted by Oblivion862, plumkami — 1 hour, 5 minutes before the deadline
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Circle vs Triangles's itch.io page

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Comments

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What did this game do well?

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I like how strategy is designed to the game and how the skill depth in implemented

This simple looking game is a solid strategy game that has an interesting gameplay loop. There is depth to your choices and the wrong one will matter, but it may take numerous turns until you feel the consequences.

This game is a lot of fun, and requires a lot of strategy and thought! The idea of cooldowns, having different types of attacks, and different types of triangle enemies really makes me as a player try and formulate the future state of the game in my head as I'm playing.

Sometimes doing the tradeoff of making your attack hit the optimal amount of targets while letting a closer enemy get even closer is a cool mechanic that allows for a lot of depth. I also liked how the stronger attacks had longer cooldowns. It makes the game cycle patterns engaging and not fully known to me. I also like the trade-off of using a suboptimal move to save a strong move for a more important situation.

The music was fun and the simple graphics were easy to learn and quickly understand. There was no friction between me starting the game and being able to play at a reasonable level.

The concepts are very nice! It is giving me a Plants vs. Zombies vibe while playing it.

This was a very interesting strategy game that was easy to pickup.

It's a fun game that it ultimately decided by how well you use each move and you have to take into account each move's cooldowns, which is good for depth.

Similar to the comments we made in class, I thought that the level of complexity added into this game was incredible given the project constraints/limited functionality. This just goes to show how you do not need complex assets and scenes to create a stimulating mind game. I also am a huge music person, and really appreciated the selection for this game.

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What could this game have done better?

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I think there can be more game feel added to the game

Perhaps balanced enemies would have been better. As it is now, there is one strong enemy and one weak one that spawns at random.

While I think this game actually excels at game depth (and would excel even more with more triangle types), I think it's lacking a bit in terms of game feel. The simple UI and blurry attack button could have been improved to be more understandable by the player. I think the game board and triangles were good and easy to understand, but it took me a minute to understand the UI and what each attack did.

I understand that it is for the prototype, but this game will be better if there are some visual effects added.

I think the difficulty could have increased faster.

Maybe add a hotkey for attacking, like spacebar.

My only comment is that there could have been better UI, specifically with the attack button as well as the status indicators.