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A jam submission

P O L Y G O N InvasionView game page

Submitted by zzhuang, Regular-ID, Wea3el — 1 hour, 34 minutes before the deadline
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P O L Y G O N Invasion's itch.io page

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Comments

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What did this game do well?

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I love the overall playstyle! It's like a Vampire Survior type of game where I could spent a lot of time on it. Also, this game requires the player to 'evade', but the speed of each projectile is different from one another, which increases playability.

Super fun game. Simple mechanics and the enemies being introduced one at a time makes it very easy to pick up but it has a nice skill curve that makes it very challenging to beat. The ability to warp makes the game super interesting and adds a layer of strategy. I like the different attack patterns of the boss and the fact that it moves so quick makes you think about leading your shots. Game requires a good mix of strategy and dexterity.

Very nice aesthetics and sound effects. Screen never feels to cluttered despite there being a lot happening.

Moving and shooting is very well done and satisfying, especially because of the border wraparound effect. The boss fight is also insanely well made!

I think its good to have a transport of the edge design and the attack and survive make it fun.

I enjoyed the minimal aspects of the game, made it feel simple yet captivating. I like that its challenging and requires a lot of attention and build up a player's skill over time.

The movement and shooting were very smooth. The game is very intuitive and the different enemies are also interesting

It has really nice dynamic background, the enemy get stronger and stronger makes it more challenging.

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What could this game have done better?

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The sound of the enemy getting hit is too loud compared to other sound effects. Maybe the volume of this sound effect could be lowered.

I think the addition of a health bar or some way of showing the player's health would be great. I think there could have been an enemy type that has a ranged attack but also moves a bit faster because right now, you just need to place your mouse on the very slow moving enemies and focus on dodging their projectiles. Adding another enemy that fits in between the existing enemies and the boss on the skill curve would make the game more interesting.

I have no idea how much health anyone has, which is a minor problem for enemies and a major problem for me as the player. I have no idea how many more hits I can take. Green is often friend colored (at least that's what I think), so seeing the kamikaze fighters for the first time was confusing, especially cause I wasn't sure if I was taking damage.

Adding some sort of health indicator would be helpful, for both the player and enemies!

I think the attack of enemies should be removed after the enemy die.

Incorporating an HP bar for the player or the enemies would've been helpful, I would add to the intensity and also make the player aware of their current situation in the game. The final level was too overwhelming, it could do with some brushing up. Otherwise a well rounded game.

There could've been a health bar

The boss appears all of a sudden and shoots tons of bullet immediately. Got no time to think.