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A jam submission

KaboomView game page

Go around bombing your favourite enemies
Submitted by Isshihara, zzyprototype, justincai — 2 hours, 19 minutes before the deadline
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Kaboom's itch.io page

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Comments

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What did this game do well?

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While the game reminds me of Bomberman, some mechanics are tweaked and added, giving a unique experience. The strategy of the game is fun rather than smart, and I appreciate its direction.

This game was fun! I wasn't initially clear on the goal here; is it kill all the enemies? break all the stones? But through playing it actually became pretty fun to try and figure out the enemy's patterns and try to strategically plant bombs. I thought it was a fun mechanic that the red squares had the chaining effect. In later playthroughs, I also became good at trapping enemies with the stones so that they can't escape.

Using the bombs, using the stones, and becoming skilled at pushing the enemies all contributed well to this game's sense of depth. The music, art, and sound effects were all fun as well! The timer was also set at a point that made it difficult, but not too difficult to beat the level after a few tries!

I think this game is pretty well designed in terms of the interaction feedback. The character can move and will be stuck when the character reaches a wall or a monster. Also, the animation and the sound feedback directly tells what the character's behavior, which further help the player to develop their game skill, like when they should run away from the bomb or when they should break the wall.

Very fun game. Very simple mechanics but it took me way too many tries to actually be able to finish the game. The game's mechanics allow you to have multiple ways of trapping and killing the enemies, which is a great addition and increases the skill depth. The level design was also good.

The space-walking suits and animations are rather fun to watch. Random power-ups mean no two games will be the same.

The assets and animations and overall game feel are awesome!

I like th simple mechanic of putting the boom and still make this so fun, and I think the sound effect is good. It really needs some strategy and memorization of the map.

The familiar bomber man game was implemented well. The mechanics of pushing enemies into the fire is very good. The mechanic of moving blocks was also good

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What could this game have done better?

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There could have been more polish within the game. The level could be more interesting as well. Maybe chopping it into parts wouldve made the game better.

I've never played Bomberman before, and so the goal of the game wasn't initially intuitive to me. I didn't know (and still don't really know) what the lightning bolt or fire in my inventory meant. The bombs made sense, but I didn't know how or where to use the lightning bolt or fire.

I think this was overall a fun game, but there was a bit of friction getting into it without an intuitive sense of the goals and mechanics!

I think the character being invincible to the monster is a little tricky. Maybe the player can be designed to be hurt by the monster. Also, the map is a little too linear, there's only a few directions I can go.

I have no idea what the powerups did or how I was supposed to use them so I think clarity in that matter would've been good. Also, I don't think the hitbox for the explosion was in in sync with the animation because moving after the animation had finished also killed you which was frustrating.

I didn't realize that two of the power-ups were just buffs, I was wondering what button I pressed to get fire bombs and lightning bombs. Controls were a little odd since its is only cardinal directional motion, thought that could be an attempt to mimic older system controls. Enemy bombs sometimes don't go off and there is no way to know if a bomb will or will not detonate. A visual indicator of when a bomb is about to burst would be a nice touch since pushing enemies into the blast radius is a rather effective strategy (and also would help me to avoid bombs.

I think it would be much more satisfying if the enemies couldn't walk over the bombs.

I think the boom has a slightly delay and sometimes it causes an unexpected death.

I couldnt find one