All the game assets work together forming an extremely convincing space theme. The difficulty is perfect for someone like me whose fairly new to bullet hell.
Checkpoint are always appreciated (even if my score resets). All the sprites and effects are very clean and polished.
I love the design of each spaceship and each of them has a different attack machanic. It definitely needs some memorization and strategy to gain a higher score.
I like the depth of this game and the mechanics implemented on a simple genre. It felt like the bullets knew where I was going to be so my movements had to be calculated which was good. I was able to build my skills and develop better movements over multiple iterations of gameplay.
It is a very well made game. The ideas behind having very specific shooting patterns, safe spaces and correct positioning provides a good learning curve to the game. As intended the game is a simple game which can still create a skill gap between players
The enemy appears in a fixed way so that we can practice and play better.
The gameplay really feels smooth. And I like the SFX when firing. The background music and the art matches the theme well.
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What could this game have done better?
****************************
More diverse enemy patterns can be introduced, including bosses.
I am just not a bullet hell appreciator. The player shit does not seem to move quickly enough, nor handle well enough to appropriately dodge all the bullets. Generally bullet hells have a set pattern to their paths, but many enemies in this game fire shots directed at the player, which have no pattern to them so it end up being much more dexterity testing than pattern recognition. I would like to be able to shoot faster, too.
I think the objective of this game is not super clear, cuz it doesnt have any punishment if I dont kill any spaceship, neither any obvious reward of killing them.
Not much the game was very well executed and was in line with the goals.
There couldve been a penalty for holding shoot. Currently holding space and just focusing on the movement works. Having players conserve bullets is an idea worth exploring
Its a little bit hard since player only has one life. The enemy could drop power ups for more lives.
Maybe there should be contact damage to makes the game even more challenging.
Comments
What did this game do well?
****************************
All the game assets work together forming an extremely convincing space theme. The difficulty is perfect for someone like me whose fairly new to bullet hell.
Checkpoint are always appreciated (even if my score resets). All the sprites and effects are very clean and polished.
I love the design of each spaceship and each of them has a different attack machanic. It definitely needs some memorization and strategy to gain a higher score.
I like the depth of this game and the mechanics implemented on a simple genre. It felt like the bullets knew where I was going to be so my movements had to be calculated which was good. I was able to build my skills and develop better movements over multiple iterations of gameplay.
It is a very well made game. The ideas behind having very specific shooting patterns, safe spaces and correct positioning provides a good learning curve to the game. As intended the game is a simple game which can still create a skill gap between players
The enemy appears in a fixed way so that we can practice and play better.
The gameplay really feels smooth. And I like the SFX when firing. The background music and the art matches the theme well.
========================================
What could this game have done better?
****************************
More diverse enemy patterns can be introduced, including bosses.
I am just not a bullet hell appreciator. The player shit does not seem to move quickly enough, nor handle well enough to appropriately dodge all the bullets. Generally bullet hells have a set pattern to their paths, but many enemies in this game fire shots directed at the player, which have no pattern to them so it end up being much more dexterity testing than pattern recognition. I would like to be able to shoot faster, too.
I think the objective of this game is not super clear, cuz it doesnt have any punishment if I dont kill any spaceship, neither any obvious reward of killing them.
Not much the game was very well executed and was in line with the goals.
There couldve been a penalty for holding shoot. Currently holding space and just focusing on the movement works. Having players conserve bullets is an idea worth exploring
Its a little bit hard since player only has one life. The enemy could drop power ups for more lives.
Maybe there should be contact damage to makes the game even more challenging.