the concept and sprites and so nice! I think if fully fleshed out, this could be a cool game!
Anyway, the frog is cute.
I like the idea of the game; specifically, I like the layout and how easy it is to navigate to different parts of the game. It's clear and the point of the game is simple and straightforward.
the game looks cohesive with the mineral resources and craft system.
It's very aesthetically pleasing easily. It's just funny to look at. Also being an armory perspective, rather than the other way around is a very interesting viewpoint. I love the grindy aspect of the game that you have to 'go to the mines' to get more gems so that you can stock up your inventory for actual customers.
the shop keeper, currency and inventory is well designed
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What could this game have done better?
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I feel like this game doesn't really explain how to play. from the start, I wasn't sure what to do
unfortunately i didnot understand your game. the wanted items did not match the items below. there is a strange panel overlap the frog?
I think this game could have done better with more aspects to the game. Right now, it seems like you build resources and just wait. I feel like if there is a different layer to the game to make the game a little more hectic and interesting, it would be nice.
fix the frog glitch at the start of the game :)
Maybe a tutorial telling what is supposed to happen? At the beginning I was a bit confused because frogs just came in asking for stuff and I had no idea what they were asking for. They just came in and left asking for a pot and I wasn't sure what to do with that. Also if you can have some sort of cool grinding thing to do while you are waiting for your gems that would be awesome.
not sure why but the frog customer is asking something that's not there? maybe I got a bug. also I suppose the mining progress bar should continue when I'm not in mining window but it's not in my case.
Comments
What did this game do well?
****************************
the concept and sprites and so nice! I think if fully fleshed out, this could be a cool game!
Anyway, the frog is cute.
I like the idea of the game; specifically, I like the layout and how easy it is to navigate to different parts of the game. It's clear and the point of the game is simple and straightforward.
the game looks cohesive with the mineral resources and craft system.
It's very aesthetically pleasing easily. It's just funny to look at. Also being an armory perspective, rather than the other way around is a very interesting viewpoint. I love the grindy aspect of the game that you have to 'go to the mines' to get more gems so that you can stock up your inventory for actual customers.
the shop keeper, currency and inventory is well designed
========================================
What could this game have done better?
****************************
I feel like this game doesn't really explain how to play. from the start, I wasn't sure what to do
unfortunately i didnot understand your game. the wanted items did not match the items below. there is a strange panel overlap the frog?
I think this game could have done better with more aspects to the game. Right now, it seems like you build resources and just wait. I feel like if there is a different layer to the game to make the game a little more hectic and interesting, it would be nice.
fix the frog glitch at the start of the game :)
Maybe a tutorial telling what is supposed to happen? At the beginning I was a bit confused because frogs just came in asking for stuff and I had no idea what they were asking for. They just came in and left asking for a pot and I wasn't sure what to do with that. Also if you can have some sort of cool grinding thing to do while you are waiting for your gems that would be awesome.
not sure why but the frog customer is asking something that's not there? maybe I got a bug. also I suppose the mining progress bar should continue when I'm not in mining window but it's not in my case.