What did this game do well?
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The concept of the game is very cool - you have to balance hunger and ammo to maintain your health, while avoiding enemies. I like how there's different types of food which gives varying amounts of hunger and can heal you. The game keeps the player moving in search for food (it also helps that you gain bullets while moving).
I liked the idea of being able to adjust the amount of bullets to penetrate walls and shoot enemies. I also liked how all the resources affected each other in one way or another.
Demonstrates the concept of resources through health, hunger, items, and bullets.
They had a lot of different resources to manage, I enjoyed the one with being able to load up a certain amount of bullets - I thought it was a creative idea
I thought the way they incorporated food as a resource was a cool idea.
I think the hunger vs. shooting is a nice resource balance for the player to handle.
The shooting mechanic of loading multiple bullets is a very interesting concept that plays with how the player manages and consumes their resources. The resources all feel familiar and relatively straightforward. The core gameplay is engaging and has interesting innovative mechanics with overconsuming turning into health and piercing bullets when consuming more resources.
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What could this game have done better?
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I think it would be nice if the player has more incentive to move even when the enemies are stuck/blocked. Right now, the hunger does not decrease even if you stay still, and the score still increases during that time. It would be better if the hunger decreases while you are standing still which forces the player to move even when all the enemies are not attacking them.
A little confused on how the player gets bullets.
Health seems somewhat pointless if the enemies can instantly kill the player (should probably add invincibility frames to the player).
Hunger seems relatively trivial with the amount of items provided throughout the map and how it can only be depleted when moving with WASD, which means I can AFK and gain score.
The controls didn't seem to work properly for me, and the shooting was extremely confusing personally. I also wasn't sure when to use a lot of bullets vs not/how many
The gameplay felt a little unbalanced and the map was a little confusing.
I think the loaded stat is a bit confusing maybe rename it to size. Other than that I think just trading out the sprites for something more intricate could be nice for game feel overall.
The enemies are incredibly fast making it hard for the player to get their bearings when first starting the game. The player has no i-frames so can end up dying in one hit if caught between a wall. While there are many resources, it can be a little overwhelming with the UI as to what is happening and what does what. Consuming the food as a resource requires clicking, which can be risky and take the player out of the experience as they are being chased by enemies that are extremely fast.
The resource system feels a little segmented. It seems like the bullet resources and mechanics are a completely different system from the hunger mechanics.
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