Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Pac GolfView game page

Submitted by Will-Y, Boxish, diya_i — 16 hours, 43 minutes before the deadline
Add to collection

Play game

Pac Golf's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Host

What did this game do well?

****************************

the aesthetics and music make it immediately recognizable and sets the energy for the game. The core game mechanic is immediately recognizable and is fairly challenging.

good map design

Fun, I really enjoyed it! The pac man aesthetic was entertaining and a good spin on the game, i like the sounds as well. Creative way of using one button

With its pac man theme, it is easy for player to tell the goal of the game is to avoid the ghosts, eat the dots and reach the endpoint. Player could either reach the end as fast as they can or try to avoid the ghost and eat as many dots as possible before reaching the ends, which create more choices and playabilities for the player. The control is easy to understand, my from my experience, it is not very friendly to get adapt with.

The concept is interesting, the maps are complex enough, and the game is simple in concept but difficult enough to want to keep trying/playing

combines pacman and golf in a very creative way, and the rouge like game play is making me want to play until the end

This game was a very fun game to play, the controls were intuitive. Content was challenging but a fun challenge. I liked how it was a mash of two concepts

========================================

What could this game have done better?

****************************

The movement controls makes it feel like you don't have full control of the player character, making it a bit frustrating initially to moving around in the game. The ghost AI moving through walls combined with the movement controls makes it difficult to get away. The game viewport is alot larger than the game scene making it kind of hard to see what is going on.

the arrows are sort of small to see

Like they mentioned, fixing enemy ai to follow the enemy but at a slow pace perhaps? Wider paths could be made to help dodging them more easily

have more test playing and adjust some of the data and balance(e.g. the speed of the rotation of the arrow/the algorithm of how the ghost chasing the player(maybe a* instead of merely going towards the player))

Nothing

enemy pathfinding could improve

The pellets could be slightly bigger to make it easier to score points, also the game lacks replayability