The game mechanic is very simple and easy to understand and start playing immediately. The game fits very tightly with the theme of minimalism only having circles and triangles as assets. The difficulty scaling is tuned well.
Followed minimalism guidelines well, easy to understand controls without much explanation
It is good that for a color matching game that object comes from different direction so player need to determine the sequence of color depending on the distance between the circle and triangle. It has a good difficult resilience, and the control is easy to understand.
Consistently increasing the difficulty as you keep going which kept me engaged. This and the simplicity of the game made the game have a high-replay value.
I think this game is well built in terms of core mechanics and following the prompt for minimalism.
arrows are moving faster as score goes higher, it's quite challenging to hit a high score. Makes it kinda addictive.
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What could this game have done better?
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I personally think that the 'meteors' could be bigger to be easier to catch the eye of the players. Meteors can spawn from within the screen, making it very hard to react in time. The meteors have varying speeds making it so that multiple meteors of potentially different colors can hit the circle at the same time, making the game impossible. Should also make the view wider so you can see the meteors coming from farther away
Add some more variety/difficulty, make sure two triangles don't hit the circle at the same time
Most of the color matching and obstacle avoiding game's difficulty is merely depends on the increasing speed that objects come which is very common. As the theme is decided to be meteor, why not get use of the gravitational force of a meteor and let object come in curve route? I believe one more game mechanics could make the game better and more interesting.
Possibly used sound effects to make the game more satisfying when matching the colors in time but that's about it
I think the game is pretty simple and could be a bit more engaging in terms of using the entire screen space to have content in or having more colors. I also think the background would benefit from being a charcoal gray rather than pure black.
game logic is too simple, sometimes arrows could come very close which makes it hard to tell which will hit first.
Comments
What did this game do well?
****************************
The game mechanic is very simple and easy to understand and start playing immediately. The game fits very tightly with the theme of minimalism only having circles and triangles as assets. The difficulty scaling is tuned well.
Followed minimalism guidelines well, easy to understand controls without much explanation
It is good that for a color matching game that object comes from different direction so player need to determine the sequence of color depending on the distance between the circle and triangle. It has a good difficult resilience, and the control is easy to understand.
Consistently increasing the difficulty as you keep going which kept me engaged. This and the simplicity of the game made the game have a high-replay value.
I think this game is well built in terms of core mechanics and following the prompt for minimalism.
arrows are moving faster as score goes higher, it's quite challenging to hit a high score. Makes it kinda addictive.
========================================
What could this game have done better?
****************************
I personally think that the 'meteors' could be bigger to be easier to catch the eye of the players. Meteors can spawn from within the screen, making it very hard to react in time. The meteors have varying speeds making it so that multiple meteors of potentially different colors can hit the circle at the same time, making the game impossible. Should also make the view wider so you can see the meteors coming from farther away
Add some more variety/difficulty, make sure two triangles don't hit the circle at the same time
Most of the color matching and obstacle avoiding game's difficulty is merely depends on the increasing speed that objects come which is very common. As the theme is decided to be meteor, why not get use of the gravitational force of a meteor and let object come in curve route? I believe one more game mechanics could make the game better and more interesting.
Possibly used sound effects to make the game more satisfying when matching the colors in time but that's about it
I think the game is pretty simple and could be a bit more engaging in terms of using the entire screen space to have content in or having more colors. I also think the background would benefit from being a charcoal gray rather than pure black.
game logic is too simple, sometimes arrows could come very close which makes it hard to tell which will hit first.