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A jam submission

DownFallView game page

Submitted by pez036, Not_Absent — 18 hours, 6 minutes before the deadline
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DownFall's itch.io page

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Comments

Jam Host

What did this game do well?

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This game was really good with a very simple concept but really unique too. It felt good to continue going down. Nice music and SFX too.

I really liked the originality of this game. Not sure how the idea steamed from Flappy Bird but still very interesting. I like how there were multiple mechanics in the game like crouching, collecting coins, and going down the floors all with one button. Aesthetics were also nice. It's one of those games where I can find myself coming back to.

The movement scheme is very creative with the single key and the ball only changing directions for a spike or wall. I think that made the game pretty simple to play while still maintaining engagement.

I like the idea of the game a lot and I think it's very creative. I like that the game has multiple missions (collecting coin, ducking, and going down). It keeps the player busy and focused to the game.

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What could this game have done better?

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The game was really good, but the UI could use some work (the font doesn't really work as it's too thin and tiny for the game screen). It was also pretty tough to consistently get down the platform sometimes so maybe it could be a little easier without having to spam S.

I think the multiplier might make people a little confused (score is good). Instead of 'dropped', you can also say 'floors' or 'levels'. For difficulty increases (besides the speed), I think you can also add enemies that walk around the floor so the player would need to try to avoid dropping on top of it.

The scoring system is a bit too complicated and it doesn't seem to add to the game experience. I also found it was a bit tricky to drop down through the smaller one block wide platforms.

I think if the game had an option of changing direction of the ball when the player double presses 'S' or something, it could improve player experience. Sometimes, it was frustrating just having to wait for the ball to hit the wall.