The freeze mechanic is interesting and I like how it is shown in the ui.
I thought the controls were easy to figure out and the movement of the plane was pretty smooth
This game has really cool level design (especially in level 2) where you need to utilize good planning and movement and not waste the time freeze too early.
I like the freeze option as it really makes the game seem doable, but also challenging/fun at the same time. I like that the level design is a combination of a maze and a little bit of Galaga.
The level design and dodging obstacles was quite fun even without added obstacles. The core mechanics of the game seem to be well defined and work as intended, but could be implemented better.
I think the general idea is fun and pretty engaging. Reminds me of old school arcade games.
there was no game to play really, so I can't give helpful feedback
nope
I LOVEEDDDD this game as a kid. I actually had no idea what it was called, but thanks for showing it to me again. I think the concept is great
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What could this game have done better?
****************************
There is an obstacle that is impossible to cross, where there are purple and blue things on top of each other. It would have been interesting to have the horizontal purple path without the blue so the player would have had to freeze to cross. Also enemies to shoot at with the gun.
I didn't really understand the objective of the game and how to interact with the objects/the point of them that would come up
This game could use more feedback/polish. I think once enemies are added it would be a bit better too.
I was a little thrown off by the blue circles, blue lines, and grey lines in the beginning. I wasn't sure what we okay to be on and can't be on. Also, the control of having z as the shoot is a little bit of an awkward placement.
The indicators of the freeze is unclear and youre not able to properly budget your freezes.
Adding indicators to where the platforms will appear will make the game more skillful rather than just knowing where platforms will end up, because some of the platforms if its on your screen then you wont have time to react in time without the freeze.
I think the clear area for improvement is just in implementing all the features more completely.
there was no game to play really, so I can't give helpful feedback
nope
I think you just needed a little more time to flesh things out.
Comments
What did this game do well?
****************************
The freeze mechanic is interesting and I like how it is shown in the ui.
I thought the controls were easy to figure out and the movement of the plane was pretty smooth
This game has really cool level design (especially in level 2) where you need to utilize good planning and movement and not waste the time freeze too early.
I like the freeze option as it really makes the game seem doable, but also challenging/fun at the same time. I like that the level design is a combination of a maze and a little bit of Galaga.
The level design and dodging obstacles was quite fun even without added obstacles. The core mechanics of the game seem to be well defined and work as intended, but could be implemented better.
I think the general idea is fun and pretty engaging. Reminds me of old school arcade games.
there was no game to play really, so I can't give helpful feedback
nope
I LOVEEDDDD this game as a kid. I actually had no idea what it was called, but thanks for showing it to me again. I think the concept is great
========================================
What could this game have done better?
****************************
There is an obstacle that is impossible to cross, where there are purple and blue things on top of each other. It would have been interesting to have the horizontal purple path without the blue so the player would have had to freeze to cross. Also enemies to shoot at with the gun.
I didn't really understand the objective of the game and how to interact with the objects/the point of them that would come up
This game could use more feedback/polish. I think once enemies are added it would be a bit better too.
I was a little thrown off by the blue circles, blue lines, and grey lines in the beginning. I wasn't sure what we okay to be on and can't be on. Also, the control of having z as the shoot is a little bit of an awkward placement.
The indicators of the freeze is unclear and youre not able to properly budget your freezes.
Adding indicators to where the platforms will appear will make the game more skillful rather than just knowing where platforms will end up, because some of the platforms if its on your screen then you wont have time to react in time without the freeze.
I think the clear area for improvement is just in implementing all the features more completely.
there was no game to play really, so I can't give helpful feedback
nope
I think you just needed a little more time to flesh things out.