What did this game do well?
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This game is a really good prototype of a vampire survivors-like game. I like the rewards that you give between the levels.
As a rogue like game, it has decent upgrades,items, and balance. The variety of the enemies makes this game interesting.
This game had clearly defined structure with the round system that made it easy to track. The gameplay was satisfying, easy to play but had a skill curve. It was fun getting better at kiting the enemies around and figuring out how best to hold the mouse to shoot as fast as possible.
I like the enemy variety and the interaction with the player
This was a really cool game! I like how the waves of enemies work, and fighting is really fun
I like that the game can feel slightly different on repeat plays and the fast paced action is engaging
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What could this game have done better?
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I wish the rewards could last longer or rather I wish there were more or infinite levels so that the player could keep scaling up, but overall good game.
The shoot speed is depended on the click speed. So, maybe add a cooldown to it so player will not be able to master this game by fast clicking speed.
I think having some more variation in the levels/enemies to prevent the player from just looping enemies till they die could be interesting, but it would threaten the balance/core game characteristics.
It would be nice if there was some sort of visual effect to show the power of the upgrades, like a damage number pop up. As it is right now, some upgrades feel like they do nothing
Hardcore mode was a cool addition, maybe the enemy hp could be increased more? I'm not really knowledgeable on how roguelikes should be balanced though so I think it's cool enough already
The enemies are so fast from the beginning that it becomes difficult to distinguish what changed between rounds
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