What did this game do well?
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This game does not feel like a prototype at all. It feels very complete with all the mechanics, features, game feels, etc. The UI and artwork is very nice. I also like how the difficulty ramps up after each fight. Having the player die after falling into the water is funny and I like it.
nice art design and animation, you must spend a lot of time to do this👍🏻good system design which is easy for players to understand with minimalism.
this game is so fun. the different types of challenging enemies and levels makes this a very frustrating game, but frustrating in a way that makes me want to keep playing.
game difficulty growth feels quite reasonable, takes some practice to get good, but once I get good at the mechanics, it's not so easy that I'll get bored.
The game had really good game feel with the animations being good tells for every action. The game has distinct sections. Players learn by doing and can gather the information in a couple of seconds. The easy to pick up and play, but having the skill curve of learning the best skills to pick is there too.
Perfect display of this week's theme. The player can choose what 'build' they want and repeated play allows players to understand how the game works.
The enemy is well designed which keeps the game going.
This game had a really fun gameplay style with its mechanics, and I loved the 'survival' rounds sandwiched in between fighting rounds to keep the player on their feet. Definitely straightforward but difficult enough to have a high replay value. The aesthetic and GUI were also very nice.
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What could this game have done better?
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The audio for when the bomb part comes is sort of very repetitive and can get a bit annoying since you have to hear it play repeatedly with all the bombs coming down at once. Other than that, good job!
if possible you could adjust the second level's difficulty(kind of above average i think) because its unfair for woriors to fight with enchanter who have long distance attack.
I think using a key rather than left clicking for the spear would make this game a bit easier to play. kind of limits who can play the game. for me, my keypad kind of sucks, so it's hard for the computer to detect a click sometimes.
maybe more type of level instead of just enemy + survival loop?
The aiming could've been more clear as the reticle makes it seems like attacks move towards a target when it really is just the relative direction.
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I belive controld can be very much inproved and additional ovements can be added
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