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Grasteroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does it resonate with the theme? | #2 | 4.273 | 4.273 |
How complete / polished / bug-free did the game appear? | #5 | 3.455 | 3.455 |
What did you think of the gameplay? | #6 | 3.455 | 3.455 |
What did you think of the audio? | #7 | 2.818 | 2.818 |
What was your impression of the game overall? | #8 | 3.091 | 3.091 |
What did you think of the graphics/visuals? | #9 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
If I understand correctly, we have 3 parallel levels, which is a good idea. However, from a gameplay perspective, it's not very clear why we need to switch between them. I think the game should force us to do this for some reason.
Really nice use of the theme as a twist on a classic game. Slightly awkward to shift the grayscale with z/x/c when controlling with WASD meant that I wasn't changing them as frequently as I would have liked. As I was shooting with left-mouse maybe cycling through the greayscale with right-mouse would be a nice option to have. I also thought the difficulty could have ramped up just a bit faster, but other than that I liked it a lot.