This game was submitted by multiple people. Please confirm if this was made by a team, and if so, please credit them on the itch.io page before we provide feedback.
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Kong vs. Snake's itch.io pageJudge feedback
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- Good job completing the jam team! Some things to consider: - Kong and the Pac Man Ghosts are copyrighted characters. I let it slide for this project (as a learning lesson), but using copyrighted IP, especially in a project that has donations/purchases enabled, is illegal and can end up with you being sued. If you yourselves cannot make art, there are multiple free asset creators, you just have to look around for them. - After about 5 throws, the Tetris pieces thrown by Kong begin to stick to the map. This happens with the white border and the bottom of the game and the cherries too. When making a game like this, it's incredibly important to focus on polish and making sure everything is working as intended. - The Timer, Next, and Pause features do not function. There was no time displayed on the map, no pieces showed up, and the pause button did not react to any sort of input. It would have been perfectly fine to leave these features out of the game. - Not technically an issue, but what was your thought process for using QEAD as your first person input instead of WASD? WASD tends to be the norm when it comes to keyboard input, so I'm just curious why you guys decided to go with QEAD.
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