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Kaboom Kobolds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment / Gameplay | #44 | 2.500 | 2.500 |
Presentation (Audio & Visuals) | #45 | 2.500 | 2.500 |
Overall | #50 | 2.444 | 2.444 |
Creativity / Concept | #61 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Only requires one computer
Input Type
Number of players supported
Type of multiplayer game
top down 1v1 pvp
Message from the creator(s):
Originally I wanted to make an asymmetric coop with friendly fire as a basic form of trust but like with Borrowed Time I wanted to try approach the theme of trust from a more interesting angle that may be considered a stretch but my goal with game jams has always been to have an excuse to explore different creative choices I might otherwise not have.
How does your game fit the theme?
Since players and their bombs are invisible to each other players must learn to trust the bare bones ping system and 3D audio that listens from the center of the playable area.
Original Art
Created the vast majority of the art during the jam.
Original Audio
Created the vast majority of the music and sfx during the jam.
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