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A jam submission

FPS Caster PrototypeView game page

Submitted by Majestic-Joker (@majestic__joker) — 8 hours, 46 minutes before the deadline
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FPS Caster Prototype's itch.io page

Results

CriteriaRankScore*Raw Score
Champion Award#63.2123.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

lots of fun. ran well on controller but basically unplayable on M&K even when i turned my DPI down. very magic-y. I would like to see this game turn into something more complete!

Developer

Thank you! I definitely want to do more with it. My next update will likely be to handle mouse input slightly separately from the controller.

Submitted(+1)

The atmosphere is great, and the overall model and layout of the map are well designed. 

Would have really improved the game if enemies tried to attack you.

 Multiple controller inputs is a nice touch.

Overall nice game!

Developer

Thank you, I'm glad you liked it! My next patch will have enemies that follow/attack the player. There's just only so much one guy can do for a game jam lol :)

Submitted

understandable! Great work!

Submitted(+1)

Going to have to try this game again later, the mouse sensivity is sadly so high I can't really do anything without doing full 180 degree turns with just the slightest movement of the mouse. 

Submitted(+1)

Plays MUCH better on controller. Movement was solid, and overal environments looked good. This seems like the seed of what could be a fun game!

Developer

Thank you! I'm hoping to do more with it in the future. I plan to separate mouse and keyboard from the controller input handling but didn't have enough time with the game jam time limit. :)

Submitted(+1)

Trust me I know. I was also "but if I just had more time!", lol.

Submitted(+1)

Beautiful world, lighting effects and design

Haven't tried it with a gamepad yet but it feels really solid so far

Did you use legacy input system or the new one?

Developer(+1)

Thank you!
I used the new Input System, makes setting up multiple input types really easy

Submitted

Sweet, same here.  I started Unity really recently so I can't say how it compares to the legacy input system but it does seem a lot more convenient

Developer

There's a little bit more overhead, like in my project I have a separate singleton that deals with turning on and listening for controls from the new Input System. Once you understand what you need though it's better than the legacy system in my opinion.