Sherman's Quest is a cute little romp! I enjoy the bare gameplay loop on offer, but I did find that some areas were a bit too easy to break; the pillars in round 11 or so onward can be walked over and lead to the outside boundaries. The screen was also much too small, which eventually made it so that I'd rather take a hit and invincibly walk over hazards than carefully walk through them (which often took more time anyway). I think that it's not quite punishing enough, since the only time I lost a life was after the first time I needed to use the axe and couldn't avoid the devil after dawdling too long.
Speaking of, the actual designs for all of the creatures and characters are charming and the time-out devil is something I like a lot more than simply annihilating you on the spot. The music is well made for the period, but the actual SFX is lacking - I suppose that's period accurate too, but it would've been a bit more fun to whack things if it got a bit of noise to go with it.
All in all, there's a promising lead if you ever have the chance to go back and tweak the gameplay a bit. even just fixing the pillars or having the cutscene after you collect an egg not show up every time. The classic top-down gameplay is already there.
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