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A jam submission

ApolloView game page

Submitted by twistershadow, Jeremy Lachance, HugOmega (@HugOmega_0808), DragonGawain — 46 minutes, 28 seconds before the deadline
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Apollo's itch.io page

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Comments

The sound and 3D models are great. (Look at the water shader!)

Gameplay-wise, I struggled with mouse sensitivity. And I would love a little more explanation with the commands.

Also, this game gave me Raft vibes!

Developer

Funny that you mention the water, cause that was an asset we pulled from the internet. That and the astronaut model were the only art assets though, everything else was made by our awesome art people on the team. 

Thanks for the feedback on the game! The explanation side of the game is lacking cause we kinda ran out of time... 

Raft was not our inspiration for the game, but I can see what you mean. 

Developer

Thank for testing the game!

As one of the the programmer of the team, I totally understand what you mean, even I had some issues with how the game was played (as much on the gameplay side than the controls). Personnaly, it was my first game jam and it was sure a learning experience. I never really tried to implement most of the stuff I did in previous projects but now, I know what did go wrong. I don't know if you reached the end of the game, but you are basically softlocked when you are sent back to the menu because of the state of the mouse. Hoppefully the next one will be better!

Even if your game isn't over, you should all be proud of your work! Game Jams are all about learning, that's the spirit! Hope you enjoyed your first time and looking forward to see more.

Submitted

Great game! I just wished their was some kind of indicator to show if i finished the tasks i did. I loved the work you all put in into designing the rocket and the area around

Developer

Yeah, a better feedback system for the interactions is something we planned on, but didn't have time to do. Most interactions do have feedback (in the form of either an item appearing or disappearing from the inventory and a small sound), but some interactions (like the bridge) have no feedback at all. And an indicator list for all completed tasks would also help, I don't know why we didn't think of that... (probably the lack of sleep). 

Thanks for the comment and the kind words! Our art division pretty much didn't sleep at all for the whole jam to make it look so good!