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Monkerio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Prompts usage | #11 | 2.582 | 3.333 |
Sound | #12 | 2.195 | 2.833 |
Innovation | #12 | 2.195 | 2.833 |
Graphics | #13 | 1.549 | 2.000 |
Fun | #13 | 1.420 | 1.833 |
Overall | #13 | 1.988 | 2.567 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Your mixed prompts for your game
Vacation, Factories, Monkey
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Comments
Cute! Was banging my head against the basics a bit and the UI was a little confusing but I can't imagine doing better under the time constraints. I imagine it could be very fun with some more time to polish.
the idea is very innovating, a game like Mario vs Donkey Kong but a city builder is a neat idea, but the execution of the proof of concept is very weird. The fact that the monkeys stop out of nowhere and you need to press rescue is frustrating because it interrupts the activity i was doing. And the camera controls I would prefer them with a drag with the mouse, but using keys is your vision for the game so i can take it.
Oh, and, on Godot there is a section of Tooltip, for this genre of games that is needed, so, you could add a tooltip description to every thing on the build section.
Overall, a neat concept.
Thanks! I view the monkeys running off and getting stuck as the partial "fail state" for the game that you have to try carefully to avoid using markers and such, and pausing when they start running off to catch them, but l see what you're saying!
I definitely agree with you about tooltips!