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Romulus - stealth game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #6 | 2.907 | 3.250 |
Innovation | #9 | 2.348 | 2.625 |
Prompts usage | #10 | 2.683 | 3.000 |
Graphics | #10 | 2.460 | 2.750 |
Fun | #10 | 2.236 | 2.500 |
Overall | #10 | 2.527 | 2.825 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Your mixed prompts for your game
Submarines
Assassin
Expeditions
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Comments
The proof of concept is very well done, but like, i think the reason of that there is too many guards is because you can kill one and no one will take a look in the instant of a guard being killed, so that's weird, but in a way is very funny.
The feedback on the clicks are well implemented and i think the change of UI theme from the basic would benefit the aesthetic of the game.
I got stuck sometimes when jumping a lot, and when you won the game, the game stills running so you can still interact with the mouse click.
A solid proof of concept that could be more fun with new level concepts. Oh, and i loved the bugged man xd